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Peterson's Graduate Programs in Library and Information Studies contains a wealth of information on colleges and universities that offer graduate/professional degrees in Information Studies and Library Science. Institutions listed include those in the United States, Canada, and abroad that are accredited by U.S. accrediting agencies. Up-to-date data, collected through Peterson's Annual Survey of Graduate and Professional Institutions, provides valuable information on degree offerings, professional accreditation, jointly offered degrees, part-time and evening/weekend programs, postbaccalaureate distance degrees, faculty, students, degree requirements, entrance requirements, expenses, financial support, faculty research, and unit head and application contact information. Readers will find helpful links to in-depth descriptions that offer additional detailed information about a specific program or department, faculty members and their research, and much more. In addition, there are valuable articles on financial assistance, the graduate admissions process, advice for international and minority students, and facts about accreditation, with a current list of accrediting agencies.
Across the globe, Google, Amazon, Facebook, Apple and Microsoft have accumulated power in ways that existing regulatory and intellectual frameworks struggle to comprehend. A consensus is emerging that the power of these new digital monopolies is unprecedented, and that it has important implications for journalism, politics, and society. It is increasingly clear that democratic societies require new legal and conceptual tools if they are to adequately understand, and if necessary check the economic might of these companies. Equally, that we need to better comprehend the ability of such firms to control personal data and to shape the flow of news, information, and public opinion. In this volum...
Social Information Research, co-edited by Gunilla Widen and Kim Holmberg communicates current research looking into different aspects of social information as part of information behaviour research. There is a special emphasis on the new innovations supporting contemporary information behavior and the social media context within which it can sit.
This volume constitutes the proceedings of the 15th International Conference on Sustainable Digital Communities, iConference 2020, held in Boras, Sweden, in March 2020. The 27 full papers and the 48 short papers presented in this volume were carefully reviewed and selected from 178 submissions. They cover topics such as: sustainable communities; social media; information behavior; information literacy; user experience; inclusion; education; public libraries; archives and records; future of work; open data; scientometrics; AI and machine learning; methodological innovation.
This book constitutes the proceedings of the 13th International Conference on Transforming Digital Worlds, iConference 2018, held in Sheffield, UK, in March 2018. The 42 full papers and 40 short papers presented together with the abstracts of 3 invited talks in this volume were carefully reviewed and selected from 219 submissions. The papers address topics such as social media; communication studies and online communities; mobile information and cloud computing; data mining and data analytics; information retrieval; information behaviour and digital literacy; digital curation; and information education and libraries.
This book draws out and examines the trends in education and research in the field of library and information science (LIS) in the vast Asia-Oceania region. Information is an important part of the human condition and critical to the development of the Asia-Oceania region. The book is timely, therefore, as the region continues to grow and develop.
This book addresses the underlying foundational elements, both theoretical and methodological, of sponsored search. As such, the contents are less affected by the ever-changing implementation aspects of technology. Rather than focusing on the how, this book examines what causes the how. Why do certain keywords work, while others do not? Why does that ad work well, when others that are similar do not? Why does a key phrase cost a given amount? Why do we measure what we do in keyword advertising? This book speaks to that curiosity to understand why we do what we do in sponsored search. The content flows through the major components of any sponsored search effort, regardless of the underlying technology or client or product. The book addresses keywords, ads, consumers, pricing, competitors, analytics, branding, marketing and advertising, integrating these separate components into an incorporated whole. The focus is on the critical elements, with ample illustrations and with enough detail to lead the interested reader to further inquiry.
Everything you need to know about Bibliometrics in a convenient, easy-to-use, mini-encyclopedia of terms and phrases! Bibliometrics, the application of mathematical and statistical techniques to the study of publishing and professional communication, is a helpful science to master in many fields. The Dictionary of Bibliometrics contains 225 non-technical definitions of key terms and phrases that will aid all who deal with this science. Each entry is briefly defined in everyday language with simple numerical examples and is followed by sample references that direct the reader to more detailed information about the entry. This is the only source with a substantial collection of bibliometric te...
This is the proceedings of the Third Workshop on Computing: Theory and Practice, WCTP 2013 devoted to theoretical and practical approaches to computation. This workshop was organized by four top universities in Japan and the Philippines: Tokyo Institute of Technology, Osaka University, University of the Philippines — Diliman, and De La Salle University. The proceedings provides a comprehensive view of the current development of fundamental research in formal method, programming language and programming development environment, bioinformatics, empathic and intelligent systems, and computing gaming in Japan and the Philippines.