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Handbook of Ambient Intelligence and Smart Environments
  • Language: en
  • Pages: 1290

Handbook of Ambient Intelligence and Smart Environments

Our homes anticipate when we want to wake up. Our computers predict what music we want to buy. Our cars adapt to the way we drive. In today’s world, even washing machines, rice cookers and toys have the capability of autonomous decision-making. As we grow accustomed to computing power embedded in our surroundings, it becomes clear that these ‘smart environments’, with a number of devices controlled by a coordinating system capable of ‘ambient intelligence’, will play an ever larger role in our lives. This handbook provides readers with comprehensive, up-to-date coverage in what is a key technological field. . Systematically dealing with each aspect of ambient intelligence and smart...

Internet-Based Organizational Memory and Knowledge Management
  • Language: en
  • Pages: 279

Internet-Based Organizational Memory and Knowledge Management

  • Type: Book
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  • Published: 1999-07-01
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  • Publisher: IGI Global

The Internet is quickly moving from a marketing tool in which businesses and organizations promote sales and awareness, to a core element of any information system architecture. The advent of the Internet as a fundamental infrastructure for the delivery of advanced business systems has opened up a wide range of questions for the design and development of such systems.Internet-Based Organizational Memory and Knowledge Management provides a multidisciplinary view of the wide range of ideas on innovative Internet information systems as they related to organizational memory and knowledge. Using the Internet as the primary architectural base, this book presents results and challenges of Internet-based knowledge management systems.

Entertainment Computing - ICEC 2015
  • Language: en
  • Pages: 583

Entertainment Computing - ICEC 2015

  • Type: Book
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  • Published: 2015-09-24
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Proceedings of COOP 2010
  • Language: en
  • Pages: 351

Proceedings of COOP 2010

  • Type: Book
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  • Published: 2017-02-20
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  • Publisher: Springer

COOP 2010 is the 9th edition of the International Conference on Designing Cooperative Systems, being the second European conference in the field of Computer Supported Cooperative Work after ECSCW. The conference brings together researchers who contribute to the analysis and design of cooperative systems and their integration in organizational community, public and other settings, and their implications for policy and decision making. Cooperative systems design requires a deep understanding of collective activities, involving both artifacts and social practices. Contributions are solicited from a wide range of domains contributing to the fields of cooperative systems design and evaluation: CSCW, HCI, Information Systems, Knowledge Engineering, Multi-agents, organizational and management sciences, sociology, psychology, anthropology, ergonomics, linguistics.

Cooperative Design, Visualization, and Engineering
  • Language: en
  • Pages: 275

Cooperative Design, Visualization, and Engineering

  • Type: Book
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  • Published: 2012-08-18
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 9th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2012, held in Osaka, Japan, in September 2012. The 36 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover the topics of cooperative engineering, basic theories, methods and technologies that support CDVE, cooperative design, visualization and applications.

Serious Games Development and Applications
  • Language: en
  • Pages: 332

Serious Games Development and Applications

  • Type: Book
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  • Published: 2013-08-19
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.

Games and Learning Alliance
  • Language: en
  • Pages: 408

Games and Learning Alliance

  • Type: Book
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  • Published: 2014-10-25
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.

The Challenges of the Digital Transformation in Education
  • Language: en
  • Pages: 982

The Challenges of the Digital Transformation in Education

  • Type: Book
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  • Published: 2019-03-15
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  • Publisher: Springer

This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018. Since being founded in 1998, the conference has been devoted to new approaches in learning, with a special focus on collaborative learning. Today the ICL conferences offer ...

Ambient Intelligence
  • Language: en
  • Pages: 372

Ambient Intelligence

  • Type: Book
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  • Published: 2015-10-31
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 12th European Conference on Ambient Intelligence, AmI 2015, held in Athens, Greece, in November 2015. The 21 revised full papers presented together with 5 short papers were carefully reviewed and selected from 48 submissions. Over the past 20 years, the vision of Ambient Intelligence has gradually materialized into a plethora of technologies and devices, which are being introduced into almost every aspect of everyday life, thus affecting our abilities, activities, behavior and in the end,shaping a new way of thinking.

Ambient Intelligence
  • Language: en
  • Pages: 475

Ambient Intelligence

  • Type: Book
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  • Published: 2012-11-15
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  • Publisher: Springer

This book constitutes the refereed proceedings of the third International Joint Conference an Ambient Intelligence, AmI 2012, held in Pisa, Italy, in November 2012. The 18 revised full papers and 5 short papers presented were carefully reviewed and selected from 47 (full papers) respectively 14 (short papers) submissions. From a scientific point of view, the papers make a multidisciplinary approach covering fields like computer science, human computer interaction, electrical engineering, industrial design, behavioral sciences, aimed at enriching physical environments with a network of distributed devices, such as sensors, actuators, and computational resources, in order to support users in their everyday activities. From a technological perspective the volume represents the convergence of recent achievements in ubiquitous and communication technologies, pervasive computing, intelligent user interfaces and artificial intelligence.