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Late one night Alice Creighton hears her father having an argument with a fairy – a snarling, bald beast with warts and needle-like teeth. The next day her father disappears, never to return. And Alice is sent to live with Master Geryon, an uncle she never even knew existed. Geryon has a dark, mysterious library which is strictly off-limits to Alice. But after meeting a talking cat who is willing to sneak her in, Alice opens a book and suddenly finds herself inside it – and the only way out is by conquering the dangerous creatures within . . .
For centuries, the Dawn Republic has ruled over the land unopposed. No more. Deep below the Gap, Gyre Silvereye discovered a city, hidden far from human eyes. There, the ghouls have dwelt for four hundred years in hibernation, awaiting the moment to wreak their vengeance on the Dawn Republic. With their help, Gyre can finally see a way to overthrow the all-powerful Twilight Order. But the ghouls do not give their trust easily, and Gyre will need to secure the alliance of the human rebels to the south if they are to even stand a chance. And uniting the two won't be simple. His sister Maya still fights for the Order. But after recent events, she is no longer certain where her loyalties lie. Chasing the origins of a mysterious artefact to a long-lost library, she just might find the truth – whether she is ready for it or not. Reviews for Ashes of the Sun: 'Ashes of the Sun has it all, and comes with the higher than highly recommended tag' LoveReading 'A high-octane, dystopian fantasy thrill-ride' Grimdark Magazine 'Immersive and wondrous' SFFWorld 'Gorgeous writing, powerfully drawn characters, and an exciting storyline!' K.D. Edwards 'Exciting. Immersive. Epic' Peter Clines
The Beast, imprisoned beneath the fortress-city of Elysium for a thousand years, has been loosed upon the world and is spreading like a plague through the north. Queen Raesinia Orboan and soldiers Marcus D'Ivoire and Winter Ihernglass face a betrayal they never could have foreseen: their general, Janus bet Vhalnich, has declared himself the rightful Emperor of Vordan. Chaos grips the city as officers and regiments are forced to declare for queen or emperor. As Raesinia struggles to keep her country under control, she risks becoming everything she has fought against, while Marcus must take the field against his old commander. And Winter knows that the demon she carries inside her might be the only thing standing between the Beast and the end of the world...
Set in an alternate nineteenth century, muskets and magic are weapons to be feared in the first "spectacular epic" (Fantasy Book Critic) in Django Wexler's Shadow Campaigns series. Captain Marcus d'Ivoire, commander of one of the Vordanai empire's colonial garrisons, was serving out his days in a sleepy, remote outpost-until a rebellion left him in charge of a demoralized force clinging to a small fortress at the edge of the desert. To flee from her past, Winter Ihernglass masqueraded as a man and enlisted as a ranker in the Vordanai Colonials, hoping only to avoid notice. But when chance sees her promoted to command, she must lead her men into battle against impossible odds. Their fate depends on Colonel Janus bet Vhalnich. Under his command, Marcus and Winter feel the tide turning and their allegiance being tested. For Janus's ambitions extend beyond the battlefield and into the realm of the supernatural-a realm with the power to reshape the known world and change the lives of everyone in its path.
"Ashes of the Sun is fantasy at its finest"--Nicholas Eames, author of Kings of the Wyld Long ago, a magical war destroyed an empire, and a new one was built in its ashes. But still the old grudges simmer, and two siblings will fight on opposite sides to save their world in the start of Django Wexler's new epic fantasy trilogy. Gyre hasn't seen his beloved sister since their parents sold her to the mysterious Twilight Order. Now, twelve years after her disappearance, Gyre's sole focus is revenge, and he's willing to risk anything and anyone to claim enough power to destroy the Order. Chasing rumors of a fabled city protecting a powerful artifact, Gyre comes face-to-face with his lost sister. But she isn't who she once was. Trained to be a warrior, Maya wields magic for the Twilight Order's cause. Standing on opposite sides of a looming civil war, the two siblings will learn that not even the ties of blood will keep them from splitting the world in two.
As the “audacious and subversive”* Shadow Campaigns novels continue, the weather is growing warmer, but the frosty threat of Vordan’s enemies is only growing worse... As the roar of the guns subsides and the smoke of battle clears, the country of Vordan is offered a fragile peace… After their shattering defeats at the hands of brilliant General Janus bet Vhalnich, the opposing powers have called all sides to the negotiating table in hopes of securing an end to the war. Queen Raesinia of Vordan is anxious to see the return of peace, but Janus insists that any peace with the implacable Sworn Church of Elysium is doomed to fail. For their Priests of the Black, there can be no truce with heretics and demons they seek to destroy, and the war is to the death. Soldiers Marcus d’Ivoire and Winter Ihernglass find themselves caught between their general and their queen. Now, each must decide which leader truly commands their loyalty—and what price they might pay for final victory. And in the depths of Elysium, a malign force is rising—and defeating it might mean making sacrifices beyond anything they have ever imagined.
Ship of Smoke and Steel is the launch of Django Wexler's cinematic, action-packed epic fantasy Wells of Sorcery trilogy. A FIERCE WARRIOR. HER DEADLY MAGIC. AN EPIC MISSION TO STEAL A GHOST SHIP. In the lower wards of Kahnzoka, the great port city of the Blessed Empire, eighteen-year-old ward boss Isoka enforces the will of her criminal masters with the power of Melos, the Well of Combat. The money she collects goes to keep her little sister living in comfort, far from the bloody streets they grew up on. When Isoka's magic is discovered by the government, she's arrested and brought to the Emperor's spymaster, who sends her on an impossible mission: steal Soliton, a legendary ghost ship—a s...
In the wake of the King’s death, war has come to Vordan. The new queen, Raesinia, is nearly powerless as the government tightens its grip and assassins threaten her life. Together with Marcus D’Ivoire, she sets out to turn the tide of history. But as all the powers of the continent rise against Vordan, Janus bet Vhalnich and Winter Ihernglass face a bloody battle against enemies not just armed with muskets and cannon, but dark priests of an ancient order, wielding forbidden magic.
Discover the monstrous realm of Ikoria in this thrilling story, inspired by Magic: The Gathering's card set Ikoria: Lair of Behemoths! Lukka is a proud captain of the Coppercoats, the elite military force that defends Drannith from the savage monsters lurking outside its city walls. For the Coppercoats, the only good monster is a dead monster. Lukka's world is forever altered when he unexpectedly forms a mystical connection with a ferocious, winged cat. But such bonds are high crimes in Drannith, punishable by death. Running for his life, Lukka flees the very home he was sworn to protect. Now an outcast monster "bonder," Lukka must survive the wilds of Ikoria while being ruthlessly hunted by his former brothers-in-arms, including the sadistic General Kudro. With help from planeswalker Vivien Reid, can Lukka learn to tame his newfound powers before he wields vengeance--and an army of nightmarish monsters--against his beloved Drannith?
From the author of The Thousand Names, The Shadow Throne and The Price of Valour comes a prequel short story set in the world of the Shadow Campaigns. Also contains an extract of The Thousand Names, Book One of The Shadow Campaigns. Alex is a master thief, with dark magic to give her an edge. When she goes up against Duke Orlanko's Concordat secret police, though, she may have taken on more than she bargained for...