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This book offers a unique critical analysis of the legal nature, effects and limits of UN Security Council referrals to the International Criminal Court (ICC). Alexandre Skander Galand provides, for the first time, a full picture of two competing understandings of the nature of the Security Council referrals to the ICC, and their respective normative interplay with legal barriers to the exercise of universal prescriptive and adjudicative jurisdiction. The book shows that the application of the Rome Statute through a Security Council referral is inherently limited by the UN Charter as well as the Rome Statute, and can conflict with other branches of international law, including international human rights law, the law on immunities and the law of treaties. Hence, it spells out a conception of the nature and effects of Security Council referrals that responds to these limits and, in turn, informs the reader on the nature of the ICC itself.
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Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach in new media art studies and practice. Digital art has become a major contemporary art form, but it has yet to achieve acceptance from mainstream cultural institutions; it is rarely collected, and seldom included in the study of art history or other academic disciplines. In MediaArtHistories, leading scholars seek to change this. They take a wider view of media art, placing it against the backdrop of art history. Their essays demonstrate that today's media art cannot be understood by technological details alone; it cannot be understood wit...
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This is an open access title available under the terms of a [CC BY-NC-ND 4.0] License. It is free to read, download and share on Elgaronline.com. Exploring academic and policy thinking on e-participation, this book opens up the organizational and institutional 'black box' and provides new insights into how public administrations in 15 European states have facilitated its implementation.
Inwiefern spiegeln Videospiele und ihre Kultur gesellschaftliche Machtverhältnisse? Vor welchen Herausforderungen steht die Spieleindustrie und welche strukturellen Mechanismen prägen sie? Wie können virtuelle Welten utopische Möglichkeitsräume eröffnen? Erstmalig im deutschsprachigen Raum versammeln die Beiträger*innen kritische Perspektiven auf herrschende Ideologien sowie die Produktion und die Nutzung eines Mediums, dessen gesellschaftliche Relevanz stetig wächst. Dabei finden sie Zugänge über Kunst, Wissenschaft sowie Journalismus, um Videospiele im Spannungsfeld von Kapitalismus, Patriarchat und Kolonialismus unter die Lupe zu nehmen.
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