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Interactive Computer Graphics
  • Language: en
  • Pages: 680

Interactive Computer Graphics

Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...

The Angel, the Automobilist, and Eighteen Others
  • Language: en
  • Pages: 40

The Angel, the Automobilist, and Eighteen Others

"A collection of twenty illustrations by artist Edward Gorey"--

Infernal Angel
  • Language: en
  • Pages: 382

Infernal Angel

Includes a new, previously unpublished novella — 6-Thirteen The city of Hell. That's what Hell is now, an endless metropolis bristling with black skyscrapers, raging in eternal horror. The moon is black and the sky is blood red. Screams rip down the streets and through alleys. The people trudge down sidewalks on their way to work or to stores, just like in other cities. There's only one difference. In this city the people are all dead. But two living humans have discovered the greatest of all occult secrets. They have the ability to enter this city of the damned, with powers beyond those of even a fallen angel. One plans to foil an unspeakably diabolical plot. The other plans to set it in motion - and bring all the evils of Hell to the land of the living.

Interactive Computer Graphics
  • Language: en
  • Pages: 732

Interactive Computer Graphics

  • Type: Book
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  • Published: 2014-08-21
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  • Publisher: Unknown

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented...

Interactive Computer Graphics
  • Language: en

Interactive Computer Graphics

Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.

Princes and Princely Culture
  • Language: en
  • Pages: 381

Princes and Princely Culture

  • Type: Book
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  • Published: 2005-01-01
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  • Publisher: BRILL

The essays in this second volume discuss princely courts north and south of the alps and pyrenees between 1450-1650 as focal points for products of medieval and renaissance culture such as literature, music, political ideology, social and governmental structures, the fine arts and devotional practice.

Integrated Image and Graphics Technologies
  • Language: en
  • Pages: 418

Integrated Image and Graphics Technologies

Integrated Image and Graphics Technologies attempts to enhance the access points to both introductory and advanced material in this area, and to facilitate the reader with a comprehensive reference for the study of integrated technologies, systems of image and graphics conveniently and effectively. This edited volume will provide a collection of fifteen contributed chapters by experts, containing tutorial articles and new material describing in a unified way, the basic concepts, theories, characteristic features of the technology and the integration of image and graphics technologies, with recent developments and significant applications.

FOR THIS VERY SPECIAL LITTLE GIRL
  • Language: en
  • Pages: 163

FOR THIS VERY SPECIAL LITTLE GIRL

  • Type: Book
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  • Published: 2014-03-18
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  • Publisher: AuthorHouse

For this very special little girl Where do we go when we die? We go to heaven, to become an angel and live in God’s glorious gardens. It’s a magical spellbinding place, where all our loved ones have gone before us. In this story/activity book you can also place your loved ones in your chosen garden. I wrote this book as a treasured gift for my granddaughter, Scarlett Rose, after flying from the UK to Australia to help bring her into the world. The heartache I felt on fl ying back home inspired me to put pen to paper and my book began. But it hasn’t been easy. By choice, I had a poor education. At school I was always a huge personality in the playground, but a daydreamer in the classroo...

Angel's Brother
  • Language: en
  • Pages: 209

Angel's Brother

  • Type: Book
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  • Published: 2023-07-10
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  • Publisher: Good Press

"Angel's Brother" by Eleanora H. Stooke. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.

OpenGL Insights
  • Language: en
  • Pages: 715

OpenGL Insights

  • Type: Book
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  • Published: 2012-07-23
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  • Publisher: CRC Press

Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.