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This work questions how governments should balance the aims of justice and economic efficiency when intervening in the economy. It covers the main advances of fairness theory and reviews the experimental work of economists as well as the more standard approaches of moral philosophers.
Fair pricing is an issue that affects us all, whether we?re consumers or merchants. Throughout her career, Sarah Maxwell has seen how pricing practices?across a variety of different areas, from mobile phones and airline tickets to prescription drugs and gasoline?impact our everyday lives. Now, with The Price Is Wrong, Maxwell shares her deepest insights on this issue and examines both the psychological and sociological basis of fair pricing.
This volume of papers by leading telecommunications experts from around the world addresses in an integrated fashion the ongoing transformation of telecommunications. The book covers technology, economics, the law, and other social sciences and focuses on both theory and policy. Major topics include the impact of new technology on networks and users, network evolution and firm structure and strategy, pricing and interconnection, demand and policy for the Internet, and competition and the United States Telecommunications Act of 1996. The papers in this book represent a unique integration of topics, appropriate for a converging industry, and they also include the first wide-ranging analysis and critique of telecommunications policy in the United States following the 1996 Act.
Art of Mathematics by Dr. Weihu Hong Author Dr. Weihu Hong, with his book, Art of Mathematics, has brought us a lot of excitement by showing many methods of constructing surfaces with a lot of examples of imagination, based on different methods of constructing surfaces and their applications. The author created and taught a course on Programming with Mathematica for math major students at Mars Hill University and found that his students enjoyed more math after taking the course. Later, he went into the industry and learned more applications of mathematics. Both teaching and industry working experiences prompted him to write this book. By reading Art of Mathematics, Dr. Hong hopes it will inspire more people to like the subject of mathematics and motivate more students to study the subject with a positive attitude.
What is Computer Animation Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Computer animation Chapter 2: Animation Chapter 3: Stop motion Chapter 4: Animator Chapter 5: Visual effects Chapter 6: Motion capture Chapter 7: Traditional animation Chapter 8: Real-time computer graphics Chapter 9: Computer facial animation Chapter 10: Virtual cinematography (II) Answering the public top questions about computer animation. (III) Real world examples for the usage of computer animation in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Computer Animation.
A detailed analysis of Schumpeter's legacy and the impact of his thought on both theory and empirical work
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
What Is Computer Generated Imagery The use of computer graphics to create or contribute to images in works of art, printed media, video games, simulators, computer animation, and visual effects in motion pictures, television programs, shorts, commercials, and videos is referred to as computer-generated imagery (also abbreviated as CGI). Although the word "CGI" is most generally used to refer to the 3-D computer graphics used for producing characters, scenes, and special effects in films and television, which is defined as "CGI animation," the pictures may be dynamic or static, and they may be two-dimensional (2D). How You Will Benefit (I) Insights, and validations about the following topics:...