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Sensors for Mechatronics, Second Edition, offers an overview of the sensors and sensor systems required and applied in mechatronics. Emphasis lies on the physical background of the operating principles that is illustrated with examples of commercially available sensors and recent developments. Chapters discuss the general aspects of sensors, with a special section on quantities, notations and relations. In addition, the book includes a section devoted to sensor errors and error minimization that apply to most of the sensors discussed. Each subsequent chapter deals with one class of sensors, pursuing a classification according to physical principles rather than measurands. Categories discusse...
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This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.
This book aims at serving the researchers and practitioners in related fields with a timely dissemination of the recent progress on robotics and artificial intelligence. This book is based on a collection of papers presented at the 9th International Conference on Robot Intelligence Technology and Applications (RiTA), held at KAIST in Daejeon, Korea, in a hybrid format, on December 16–17, 2021. Humankind is getting through the third year of COVID-19 pandemic. While this pandemic has made everyone’s life so challenging, it has also expedited transition of our everyday lives into a new form, often called “the new normal.” Although many people often use the terminology, perhaps we still ...
THE WALL STREET JOURNAL BESTSELLER 'Wonder is a mindet we can bring to anything to enrich our lives and the lives of those around us. This is a must-read book for our times.' SCOTT BARRY KAUFMAN, PhD, author of Transcend and host of The Psychology Podcast From the first tickle of curiosity to an unexpected shift in how we perceive the world, there isn't a person who hasn't experienced wonder, and yet the why and how of this profoundly beneficial emotion is only just beginning to be scientifically examined. The Power of Wonder takes readers on a multidisciplinary journey through psychology, neuroscience, philosophy, literature and business to share some of the surprising secrets behind the me...
This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
This book introduces the state-of-the-art technologies in mechatronics, robotics, and MEMS devices in order to improve their methodologies. It provides a follow-up to "Advanced Mechatronics and MEMS Devices" (2013) with an exploration of the most up-to-date technologies and their applications, shown through examples that give readers insights and lessons learned from actual projects. Researchers on mechatronics, robotics, and MEMS as well as graduate students in mechanical engineering will find chapters on: Fundamental design and working principles on MEMS accelerometers Innovative mobile technologies Force/tactile sensors development Control schemes for reconfigurable robotic systems Inertial microfluidics Piezoelectric force sensors and dynamic calibration techniques ...And more. Authors explore applications in the areas of agriculture, biomedicine, advanced manufacturing, and space. Micro-assembly for current and future industries is also considered, as well as the design and development of micro and intelligent manufacturing.
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
This volume of proceedings contains peer reviewed papers presented at 2023 International Conference on Intelligent Systems Design and Engineering Applications which was held in Okayama, Japan, May 12-14, 2023 (ISDEA2023). There are five major sessions covered in this book, including 1) Theory and Application of Artificial Intelligence Technologies in Industry; 2) System Design and Data Analysis within the Context of Internet of Things (IOT) ; 3) System Automation, Control, and Robots; 4) Smart Product Design and Integrated Manufacturing and 5) Sensors, Transducers and detection technology. This conference provides an idea-exchange and discussion platform for the world's engineers and academia to share cutting-edge information, address the hottest issue in intelligent systems design and engineering applications, explore new technologies, exchange and build upon ideas.
The field of mechatronics integrates modern engineering science and technologies with new ways of thinking, enhancing the design of products and manufacturing processes. This synergy enables the creation and evolution of new intelligent human-oriented machines. The Handbook of Research on Advancements in Robotics and Mechatronics presents new findings, practices, technological innovations, and theoretical perspectives on the the latest advancements in the field of mechanical engineering. This book is of great use to engineers and scientists, students, researchers, and practitioners looking to develop autonomous and smart products and systems for meeting todays challenges.