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In this reissue of the thrilling sequel from the NYT bestselling author of The Inheritance Games, there can only be one alpha. Bryn is finally settling into her position as alpha of the Cedar Ridge Pack—or at least, her own version of what it means to be alpha when you're a human leading a band of werewolves. Then she finds a teenage boy bleeding on her front porch. Before collapsing, he tells her his name is Lucas, he's a Were, and Bryn's protection is his only hope. But Lucas isn't part of Bryn's pack, and she has no right to claim another alpha's Were. With threats—old and new—looming, and danger closing in from all sides, Bryn will have to accept what her guardian Callum knew all along. To be alpha, she will have to give in to her own animal instincts and become less human. And she's going to have to do it alone. Bryn will have to face both the costs and the rewards of love and loyalty.
This is the fourth volume sponsored by the United States Board on Books for Young People, following Children's Books from Other Countries (1998), The World Through Children's Books (2002), and Crossing Boundaries (2006). This latest volume, edited by Linda M. Pavonetti, includes books published between 2005 and 2009. This annotated bibliography, organized geographically by world region and country, with descriptions of nearly 700 books representing more than 70 countries, is a valuableresource for librarians, teachers, and anyone else seeking to promote international understanding through children's literature. Like its predecessors, it will be an important tool for providing stories that will help children understand our differences while simultaneously demonstrating our common humanity.
Meet Fisher Bas: 12 years-old, growth-stunted, a geeky science genius, and son of the Nobel Prize-winning creators of the Bas-Hermaphrodite-Sea-Slug-Hypothesis. No surprise: Fisher isn't exactly the most popular kid in his middle-school, tormented daily by the beefy, overgrown goons he calls The Vikings. But he senses relief when he comes upon the idea of cloning himself—creating a second Fisher to go to school each day while he stays at home playing video games and eating cheetos with ketchup. It's an ingenious plan that works brilliantly, until Fisher's clone turns out to be more popular than him—and soon after gets clone-napped by the evil scientist Dr. Xander. Can Fischer save his clone in time, or will his whole plan be exposed?
It was just another ordinary day at McKinley High—until a massive explosion devastated the school. When loner David Thorpe tried to help his English teacher to safety, the teacher convulsed and died right in front of him. And that was just the beginning. A year later, McKinley has descended into chaos. All the students are infected with a virus that makes them deadly to adults. The school is under military quarantine. The teachers are gone. Violent gangs have formed based on high school social cliques. Without a gang, you're as good as dead. And David has no gang. It's just him and his little brother, Will, against the whole school. In this frighteningly dark and captivating novel, Lex Thomas locks readers inside a school where kids don't fight to be popular, they fight to stay alive.
The second book in the hilarious middle-grade adventure series The Clone Chronicles. Fisher Bas and Two were able to thwart the evil Dr. X, but after somehow surviving the explosion at TechX Enterprises, Two is in Hollywood looking for his "mother." Fisher must bring him back to Palo Alto before his cloning secret is discovered. When a class field trip to see the Dr. Devilish science show arises, it becomes the perfect opportunity for Fisher to find his clone. But all kinds of complications will get in the way—including Amanda Cantrell, who knows more than Fisher would like about Two's identity. As Fisher, FP, and Amanda team up to find Two, they find trouble, hijinx, and the return of an evil mastermind—all set in the glitz of Hollywood.
All it takes is one second. One stupid move. One click of a cell phone. When Callie discovers Katherine sprawled on the ground, she bends down to help her. It's only natural—the party's been a bit wild. And it's only natural for her to pull out the fake knife, irritated at one more example of Katherine's callous disregard of other people's feelings. But the knife is real . . . and bloody. And then Callie hears the click of one cell phone, followed by another, and another. In minutes, images of her holding the bloody knife have gone viral. Now wanted for murder, Callie is on the run from the police. All the evidence points to her guilt, but she's determined to prove her innocence, which means . . . the real killer is still out there.
An infamous prison may hold a secret only the Code Busters can uncover. Cody, Quinn, Luke, and M.E. may all have different talents, but they share one thing in common: they love playing around with codes. In fact, they love codes so much, they have their own club, with a secret hideout and passwords that change every day. When Cody and her friends get a mysterious e-mail hinting at a treasure on Alcatraz Island, they can't wait to get started on their clue hunt. Luckily, a class trip to the prison is the perfect cover to start their search. During the tour, the club members learn that a jewel thief kept at Alcatraz may have hidden his biggest haul on the island and left a series of coded messages to find it. And solving puzzles is what the Code Busters do best! This interactive mystery features more than fifteen codes and puzzles for you to decipher along with the Code Busters, including Morse code, the tap code, LEET, and zigzag code. Answers are in the back, if you ever get stuck.
The Hunger Games mixes with The Walking Dead in this post-apocalyptic YA series that comes to a hair-raising conclusion in Monsters. The Changed are on the move. The Spared are out of time. The End...is now. When her parents died, Alex thought things couldn't get much worse—until the doctors found the monster in her head. She headed into the wilderness as a good-bye, to leave everything behind. But then the end of the world happened, and Alex took the first step down a treacherous road of betrayal and terror and death. Now, with no hope of rescue—on the brink of starvation in a winter that just won't quit—she discovers a new and horrifying truth. The Change isn't over. The Changed are still evolving. And...they've had help. With this final volume of The Ashes Trilogy, Ilsa J. Bick delivers a riveting, blockbuster finish, returning readers to a brutal, post-apocalyptic world where no one is safe and hope is in short supply. A world where, from these ashes, the monsters will rise.
The third installment in the hilarious middle-grade adventure series The Clone Chronicles. Fisher Bas was able to track down his gone-Hollywood Clone—Two—but only with the help of Amanda Cantrell. Now "Three" and Dr. X remain on the loose. If Fisher is going to stop his secret from coming out, he'll have to figure out a cover for his brother clone and keep Three from helping Dr. X take over the world. That proves much harder as Fisher is no longer able to keep Two a secret and crazy things start happening at Wompalog Middle School. Turns out Three has come to Palo Alto bent on eliminating Fisher and Two. The boys will have to pull together their friends and an unlikely ally to stop Three and his clone army. The future of Fisher and Two's hometown depends on it.
The Apocalypse does not end. The Changed will grow in numbers. The Spared may not survive. Even before the EMPs brought down the world, Alex was on the run from the demons of her past and the monster living in her head. After the world was gone, she believed Rule could be a sanctuary for her and those she'd come to love. But she was wrong. Now Alex is in the fight of her life against the adults, who would use her, the survivors, who don't trust her, and the Changed, who would eat her alive. Welcome to Shadows, the second book in the haunting apocalyptic Ashes Trilogy: where no one is safe and humans may be the worst of the monsters.