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Erika Lindstrom, Eva Birkenstock, John Kelsey, Jutta Koether, Reiko Tomii, Sarah Chow
Architecture and the Virtual is a study of architecture as it is reflected in the work of seven contemporary artists, working with the tools of our post-digital age. The book maps the convergence of virtual space and contemporary conceptual art and is an anthropological exploration of artists who deal with transformable space and work through analogue means of image production. Marta Jecu builds her inquiry around interviews with artists and curators in order to explore how these works create the experience of the virtual in architecture. Performativity and neo-conceptualism play important roles in this process and in the efficiency with which these works act in the social space.
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Since the decidedly bleak beginning of the twenty-first century, art practice has become increasingly politicized. Yet few have put forward a sustained defence of this development. Revolutionary Time and the Avant-Garde is the first book to look at the legacy of the avant-garde in relation to the deepening crisis of contemporary capitalism. An invigorating revitalization of the Frankfurt School legacy, Roberts's book defines and validates the avant-garde idea with an erudite acuity, providing a refined conceptual set of tools to engage critically with the most advanced art theorists of our day, such as Hal Foster, Andrew Benjamin, Alain Badiou, Jacques Rancire, Paolo Virno, Claire Bishop, Michael Hardt, and Toni Negri.
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Across a powerfully wide-ranging set of themes, theoretical registers and historical examples, John Roberts analyses the key problems that continue to confront art after conceptual art, in the light of art’s longstanding relationship to market and institution the commodity and mass culture: namely, artistic labour and technology, modernity and the ‘new’, art and negation, identity and subjectivity, agency and audience, form and value. In these terms, the book provides a rigorous and ambitious, examination of the limits and possibilities of art’s contribution to emancipatory discourse and practice.
Casco Issues is a magazine published by Casco - Office for Art, Design and Theory, which explores recurring issues that emerge from Casco's program. The twelfth edition of Casco Issues, Generous Structures, is a playful enquiry into "playfulness" as a value in critical cultural practice. It positions alternative notions of playing against the grain of neoliberal ideologies of "lifelong learning" and "work as play." By taking the idea of playing and the metaphor of the game as a starting point, the publication addresses what might be called a "ludic turn"--the impact of the notion of play and gaming methods in various research fields and cultural work. Most prominent in the Internet industrie...
What is there to hope for today? How does hope manifest itself at a time when a linear understanding of the future, of growing prosperity, security, and progress is canceled? How can hope be thought beyond market-driven forms of worldbuilding? Is there a third approach in which hope as a critical practice opens a path to alternative futures? After Techno Globalization Pandemic and Kingdom of the Ill, HOPE is the third chapter of the long-term project TECHNO HUMANITIES, exploring the urgent questions of what it means to be a global citizen in the present-day dependency between ecology, technology, and economy. HOPE brings together a wide range of artistic positions from different generations that see the end of future as the start of new beginnings and an incentive to validate more circular and re-generative practices as a source of wonder and collective movement.
Edited by RoseLee Goldberg. Text by RoseLee Goldberg. Contributions by Catherine Wood, Jay Sanders, Anthony Huberman, Hans Ulrich Obrist.