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This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the de...
This book constitutes the refereed joint proceedings of six internationl workshops held in conjunction with the 23rd International Conference on Conceptual Modeling, ER 2004, in Shanghai, China in November 2004. The 56 revised full papers presented were carefully reviewed and selected from 163 submissions. The papers are organized in topical sections on geographical conceptual modeling; spatial storage, indexing, and data consistency; spatial representation and spatial services; spatial queries and retrieval, Web information integration; Web information mining; conceptual models for Web information; Web information systems and Webservices; systems evolution support in conceptual modeling; temporal and evolution aspects in Internat-based information systems; schema evolution and versioning in data management; conceptual modeling of agents; agents applications; digital government systems; digital government technologies; e-business systems requirements engineering; and e-business processes and infrastructure.
The 12th International Symposium on Distributed Computing and Artificial Intelligence 2015 (DCAI 2015) is a forum to present applications of innovative techniques for studying and solving complex problems. The exchange of ideas between scientists and technicians from both the academic and industrial sector is essential to facilitate the development of systems that can meet the ever-increasing demands of today’s society. The present edition brings together past experience, current work and promising future trends associated with distributed computing, artificial intelligence and their application in order to provide efficient solutions to real problems. This symposium is organized by the Osaka Institute of Technology, Qatar University and the University of Salamanca.
This book constitutes the proceedings of the First International Conference, AI4S 2023, held in Pune, India, during September 4-5, 2023. The 14 full papers and the 2 short papers included in this volume were carefully reviewed and selected from 72 submissions. This volume aims to open discussion on trustworthy AI and related topics, trying to bring the most up to date developments around the world from researchers and practitioners.
This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.
'Context' is defined as ‘any information that can be used to characterize the situation of an entity’. Nowadays, the increasing availability of communication networks, the miniaturization and progressive reduction in the cost of sensors and the penetration of advanced mobile personal devices make possible to collect and process data from multiple sources and combine them in order to automatically infer knowledge about the user’s situation. Thus, the CONTEXTS Workshop aims at gathering advances on key elements that enable the design and deployment of personalized ubiquitous context-aware services and natural non-intrusive methods for interaction. The Workshop is organized and funded by the CONTEXTS Programme, one of the largest cooperative research initiatives in Madrid, with the participation of institutions from all over Spain and with the support of international experts. The CONTEXTS Programme focuses on advancing the key elements in frontier communications and location technologies, data processing and multisensor fusion and paradigms for intelligent/adaptative management, which make feasible the development of advanced personalized applications for ambient intelligence.
This volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event. The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive learning research and theory; assessment and evaluation; galleries, libraries, archives and museums; inclusion, diversity, equity, access, and social justice; STEM education; language, culture and heritage; nature & environmental sciences; workforce development & industry training; self and co-regulated learning with immersive learning environments; special track: immersive learning across Latin America: state of research, use cases and projects.
This book constitutes the refereed proceedings of the 19th International Conference on Virtual Reality and Mixed Reality, EuroXR 2022, held in Stuttgart, Germany, in September 2022. The 6 full and 2 short papers were carefully reviewed and selected from 37 submissions. The conference presents contributions on results and insights in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), commonly referred to under the umbrella of Extended Reality (XR), including software systems, immersive rendering technologies, 3D user interfaces, and applications.
Conventional on-chip communication design mostly use ad-hoc approaches that fail to meet the challenges posed by the next-generation MultiCore Systems on-chip (MCSoC) designs. These major challenges include wiring delay, predictability, diverse interconnection architectures, and power dissipation. A Network-on-Chip (NoC) paradigm is emerging as the solution for the problems of interconnecting dozens of cores into a single system on-chip. However, there are many problems associated with the design of such systems. These problems arise from non-scalable global wire delays, failure to achieve global synchronization, and difficulties associated with non-scalable bus-based functional interconnect...
This book constitutes the thoroughly refereed post-workshop proceedings of the 7th International Workshop on Agents and Data Mining Interaction, ADMI 2011, held in Taipei, Taiwan, in May 2011 in conjunction with AAMAS 2011, the 10th International Joint Conference on Autonomous Agents and Multiagent Systems. The 11 revised full papers presented were carefully reviewed and selected from 24 submissions. The papers are organized in topical sections on agents for data mining; data mining for agents; and agent mining applications.