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This book constitutes the refereed proceedings of the 11th International Conference on Algorithms and Computation, ISAAC 2000, held in Taipei, Taiwan in December 2000. The 46 revised papers presented together with an invited paper were carefully reviewed and selected from 87 submissions. The papers are organized in topical sections on algorithms and data structures; combinatorial optimization; approximation and randomized algorithms; graph drawing and graph algorithms; automata, cryptography, and complexity theory; parallel and distributed algorithms; computational geometry; and computational biology.
This volume is dedicated to the 15th Symposium on Fundamentals of Computation Theory FCT 2005, held in Lubeck, Germany, on August 17–20, 2005.
This textbook explains online computation in different settings, with particular emphasis on randomization and advice complexity. These settings are analyzed for various online problems such as the paging problem, the k-server problem, job shop scheduling, the knapsack problem, the bit guessing problem, and problems on graphs. This book is appropriate for undergraduate and graduate students of computer science, assuming a basic knowledge in algorithmics and discrete mathematics. Also researchers will find this a valuable reference for the recent field of advice complexity.
This book constitutes the refereed proceedings of the 10th International Symposium on Algorithmic Game Theory, SAGT 2017, held in L'Aquila, Italy, in September 2017. The 30 full papers presented were carefully reviewed and selected from 66 submissions. The papers cover various important aspects of algorithmic game theory such as auctions, computational aspects of games, congestion games, network and opinion formation games, mechanism design, incentives and regret minimization, and resource allocation.
This book constitutes the refereed proceedings of the 9th International Symposium on Algorithmic Game Theory, SAGT 2016, held in Liverpool, UK, in September 2016.The 26 full papers presented together with 2 one-page abstracts were carefully reviewed and selected from 62 submissions. The accepted submissions cover various important aspectsof algorithmic game theory such as computational aspects of games, congestion games and networks, matching and voting, auctions and markets, and mechanism design. /div
This book constitutes the refereed proceedings of the Fourth International Symposium on Algorithmic Game Theory, SAGT 2011, held in Amalfi, Italy, in October 2011. The 26 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on auctions and advertising, quality of solutions, externalities, mechanism design, complexity, network games, pricing, as well as routing games.
This book constitutes the refereed proceedings of the Second International Symposium on Algorithmic Game Theory, SAGT 2009, held in Paphos, Cyprus, in October 2009. The 29 revised full papes presented together with 3 invited lectures were carefully reviewed and selected from 55 submissions. The papers are intended to cover all important areas such as solution concepts, game classes, computation of equilibria and market equilibria, algorithmic mechanism design, automated mechanism design, convergence and learning in games, complexity classes in game theory, algorithmic aspects of fixed-point theorems, mechanisms, incentives and coalitions, cost-sharing algorithms, computational problems in economics, finance, decision theory and pricing, computational social choice, auction algorithms, price of anarchy and its relatives, representations of games and their complexity, economic aspects of distributed computing and the internet, congestion, routing and network design and formation games and game-theoretic approaches to networking problems.
This book constitutes the refereed proceedings of the 14th International Symposium on Algorithmic Game Theory, SAGT 2021, held in Aarhus, Denmark in September 2021. The 26 full papers presented together with 4 abstract papers were carefully reviewed and selected from 73 submissions. In addition, the volume contains abstracts from 3 invited talks and 2 tutorial talks. The papers are organized in topical sections named: auctions and mechanism design, computational aspects of games, markets and matchings, and social choice and cooperative games.
This book constitutes the refereed proceedings of the 17th Annual Symposium on Theoretical Aspects of Computer Science, STACS 2000, held in Lille, France in February 2000. The 51 revised full papers presented together with the three invited papers were carefully reviewed and selected from a total of 146 submissions on the basis of some 700 reviewers' reports. The papers address fundamental issues from all current areas of theoretical computer science including algorithms, data structures, automata, formal languages, complexity, verification, logic, cryptography, graph theory, optimization, etc.
This book constitutes the refereed proceedings of the 21st Annual Symposium on Theoretical Aspects of Computer Science, STACS 2004, held in Montpellier, France, in March 2004. The 54 revised full papers presented together with two invited contributions were carefully reviewed and selected from more than 200 submissions. The papers are organized in topical sections on structural complexity, graph algorithms, quantum computing, satisfiability - constraint satisfaction problems, scheduling, algorithms, networks, automata theory and words, path algorithms, cryptography, logic and formal languages, game theory and complexity, and algorithmic information.