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Neil Gaiman and Philosophy
  • Language: en
  • Pages: 208

Neil Gaiman and Philosophy

  • Type: Book
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  • Published: 2012-06-19
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  • Publisher: Open Court

Neil Gaiman is the imaginative wizard behind the best-selling novels American Gods (soon to be an HBO series) and The Anansi Boys, the graphic series The Sandman, and popular children’s books like Coraline and The Graveyard Book. Neil Gaiman and Philosophy looks at Gaiman’s work through a philosophical lens. How does fantasy interact with reality and what can each tell us about the other? Do we each have other selves who embody different personal qualities? If the unknown influences the known, is the unknown just as real as the known? What makes people truly valuable? In Neil Gaiman and Philosophy, eighteen philosophers explore Gaiman’s best-loved and unforgettable worlds: The Graveyar...

William Gibson and the Future of Contemporary Culture
  • Language: en
  • Pages: 291

William Gibson and the Future of Contemporary Culture

William Gibson is frequently described as one of the most influential writers of the past few decades, yet his body of work has only been studied partially and without full recognition of its implications for literature and culture beyond science fiction. It is high time for a book that explores the significance and wide-ranging impact of Gibson’s fiction. In the 1970s and 80s, Gibson, the “Godfather of Cyberpunk,” rejuvenated science fiction. In groundbreaking works such as Neuromancer, which changed science fiction as we knew it, Gibson provided us with a language and imaginary through which it became possible to make sense of the newly emerging world of globalization and the digital and media age. Ever since, Gibson’s reformulation of science fiction has provided us not just with radically innovative visions of the future but indeed with trenchant analyses of our historical present and of the emergence and exhaustion of possible futures. Contributors: Maria Alberto, Andrew M. Butler, Amy J. Elias, Christian Haines, Kylie Korsnack, Mathias Nilges, Malka Older, Aron Pease, Lisa Swanstrom, Takayuki Tatsumi, Sherryl Vint, Phillip E. Wegner, Roger Whitson, Charles Yu

Rethinking the Romance Genre
  • Language: en
  • Pages: 243

Rethinking the Romance Genre

  • Type: Book
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  • Published: 2013-12-05
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  • Publisher: Springer

Rethinking the Romance Genre examines why the romance genre has proven such an irresistible form for contemporary writers and filmmakers as they approach global issues. In contemporary texts ranging from literary works, to films, to social media, romance facilitates a range of intimacies that offer new feminist models in the age of globalization.

The Emergence of the Digital Humanities
  • Language: en
  • Pages: 224

The Emergence of the Digital Humanities

  • Type: Book
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  • Published: 2013-08-15
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  • Publisher: Routledge

The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world. In The Emergence of the Digital Humanities, Steven E. Jones examines this shift in our relationship to digital technology and the ways that it has affected humanities scholarship and the academy more broadly. Based on the premise that the network is now everywhere rather than merely "out there," Jones links toge...

Friending the Past
  • Language: en
  • Pages: 333

Friending the Past

Can today’s society, increasingly captivated by a constant flow of information, share a sense of history? How did our media-making forebears balance the tension between the present and the absent, the individual and the collective, the static and the dynamic—and how do our current digital networks disrupt these same balances? Can our social media, with its fleeting nature, even be considered social at all? In Friending the Past, Alan Liu proposes fresh answers to these innovative questions of connection. He explores how we can learn from the relationship between past societies whose media forms fostered a communal and self-aware sense of history—such as prehistorical oral societies wit...

Chicago Genealogist
  • Language: en
  • Pages: 626

Chicago Genealogist

  • Type: Book
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  • Published: 1975
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  • Publisher: Unknown

None

All Hands
  • Language: en
  • Pages: 712

All Hands

  • Type: Book
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  • Published: 1991
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  • Publisher: Unknown

None

Expressive Space
  • Language: en
  • Pages: 272

Expressive Space

Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.

Playing Nature
  • Language: en
  • Pages: 293

Playing Nature

A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmenta...

The Craft of Criticism
  • Language: en
  • Pages: 930

The Craft of Criticism

  • Type: Book
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  • Published: 2018-06-22
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  • Publisher: Routledge

With contributions from 30 leading media scholars, this collection provides a comprehensive overview of the main methodologies of critical media studies. Chapters address various methods of textual analysis, as well as reception studies, policy, production studies, and contextual, multi-method approaches, like intertextuality and cultural geography. Film and television are at the heart of the collection, which also addresses emergent technologies and new research tools in such areas as software studies, gaming, and digital humanities. Each chapter includes an intellectual history of a particular method or approach, a discussion of why and how it was used to study a particular medium or media, relevant examples of influential work in the area, and an in-depth review of a case study drawn from the author's own research. Together, the chapters in this collection give media critics a complete toolbox of essential critical media studies methodologies.