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Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune thei...
“A rich exploration of sci-fi universes we know and love, merged flawlessly with discussions on leadership, national security . . . diplomacy, and more.” —Diplomatic Courier As a literature of ideas, science fiction has proven to be a powerful metaphor for the world around us, offering a rich tapestry of imagination through which to explore how we lead, how we think, and how we interact. To Boldly Go assembles more than thirty writers from around the world—experts in leadership and strategy, senior policy advisors and analysts, professional educators and innovators, experienced storytellers, and ground-level military leaders—to help us better understand ourselves through the lens o...
Adrian Hooper has superpowers. He's not the only one. He attends the Claremont Academy, a boarding school that caters to others like him. At Claremont, Adrian and his friends are supposed to be learning how to use their powers as a force for good. Or at least, that is the plan. Now Adrian and his friends find themselves trapped in an alternate universe where the people with powers are nothing like what Adrian has been taught. Caught in a nightmarish world, can Adrian and his friends find out how they got here and more importantly can they find a way back to high school… Because there are worse things than high school.
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Issues for Debate in Social Policy is a timely supplement for courses in Social Policy. Each article gives substantial background and analysis of a particular issue as well as useful pedagogical features to inspire critical thinking and to help students grasp and review key material. Topics include: * Women′s Rights * Middle Class Squeeze * Vanishing Jobs * Race and Politics * Domestic Poverty * Welfare Reform * Hunger in America * Social Security Reform * Child Welfare Reform * Wounded Veterans * Universal Coverage * Ending Homelessness * Mortgage Crisis * Caring for the Elderly * Aging Baby Boomers * Gender Pay Gap * The Obama Presidency.
Welcome to the Ice Kingdoms, a fantasy role playing game setting for old school games. Compatible with most modern D20 based role playing games and specifically aimed for classic games, the Ice Kingdoms provides all the information need to run adventures in the Thanelands. Including: New racial variants for Humans based on culture. New rules for class modifications. Detailed gods and pantheon and rules for priests of every deity. Monsters. History. Geography and more.... Pick up your sword and face the cold!
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Adrian Hooper has superpowers. He's not the only one. He attends the Claremont Academy, a boarding school that caters to others like him. At Claremont, Adrian and his friends are supposed to be learning how to use their powers as a force for good. Adrian and his friends are entering their final year at the Claremont Academy. After three years of misadventures, the members of Next Gen fully expect that once again the year will bring unexpected challenges. And they are not mistaken. As they once again encounter chaos, the group is forced to ask: "What if everything that happened was connected?" Don't ask the question, if you are not ready for the answer...
Adrian Hooper has superpowers. He's not the only one. He attends the Claremont Academy, a boarding school that caters to others like him. At Claremont, Adrian and his friends are supposed to be learning how to use their powers as a force for good. The gang of friends who make up the "Next Gen" teen hero team have scattered. Each one seeks to heal from the ravages of the last year of high school where, in addition to the regular classes, they have fought killer robots and extradimensional despots. Just as it seems like the team have sworn off heroics they become embroiled in an unfolding drug scandal linked to their past exploits! Adrian and his friends quickly learn: just say no to drugs...
Machines played a part long before and after the Times of Revelations. · Comprehensive Mechanical life form rules for d20, including new body frames and the opportunity to play a plush robot! · Random plot hook generated by text message! · The mysterious Kilgorean finally revealed. · The Cybercult fleshed out ...er metalled out for all to see. · The Elysium Corporation secrets. · Crafting rules refined. · Weaponboards defined. · and much, much more.