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The Spanish Civil War created a conflict for Americans who preferred that the United States remain uninvolved in foreign affairs. Despite the country's isolationist tendencies, opposition to the rise of fascism across Europe convinced many Americans that they had to act in support of the Spanish Republic. While much has been written about the war itself and its international volunteers, little attention has been paid to those who coordinated these relief efforts at home. American Relief Aid and the Spanish Civil War tells the story of the political campaigns to raise aid for the Spanish Republic as activists pushed the limits of isolationist thinking. Those concerned with Spain’s fate held...
Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fa...
"A sweetly charming love story that leaves the reader with a lasting sense of hope.” —Nicola Yoon, #1 New York Times bestselling author of Everything, Everything and The Sun Is Also a Star "The perfect novel to snuggle up with.” —Emily Henry, New York Times bestselling author of Beach Read A heartwarming and thoughtful enemies-to-lovers rom-com about two teens—one trying to save his family's failing pinball arcade, the other working for her tech genius dad who wants to take it over—who get trapped together in a snowstorm. Adam Stillwater is in over his head. But the pinball arcade is the only piece of his dad that Adam has left, and he’s determined to protect it from Philadelph...
"Wonderfully geeky and deeply compassionate." —Marieke Nijkamp, #1 New York Times bestselling author In this charming novel by Eric Smith, two teen gamers find their virtual worlds—and blossoming romance—invaded by the real-world issues of trolling and doxing in the gaming community. We all need a place to escape the real world. For Divya and Aaron, it’s the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer—and as a way to disappear when his mom starts talking about medical school. After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron’s dream and Divya’s actual life. They think they can drive her out of the game, but Divya’s whole world is on the line… And she isn’t going down without a fight. Looking for more from Eric Smith? Don't miss You Can Go Your Own Way!
The authors skillfully combine a philosophical and pragmatic approach, exploring the cognitive processes behind children’s painting. To deepen children’s understanding, the book suggests meaningful tasks for each phase of imagery and offers methods for encouraging children to discuss the concepts involved in their work. Focusing on children from 1-1/2 to 11, the authors include in this second edition: a more detailed discussion about painting in the preschool; an expanded description of techniques effective in motivating five- and six-year-olds; and a stronger emphasis on painting as a more central, rather than occasional, activity in all classrooms. “Experience and Art is a lean, wise, and useful book . . . that speaks to those who teach children.” —From the Foreword by Elliot W. Eisner
One man's war against the NVA . . . and the U.S. Army. A true story of terror, heroism and survival in the green hell of Vietnam. 1st Lt. Eric Smith , leader of a military intelligence team nicknamed the Dirty Dozen, recounts his wartime experiences with interrogators, interpreters, prisoners of war and counterintelligence agents. A close, unflinching look at combat intelligence.
The first book on the houses and interiors of a firm known for its sensitive and sumptuous residential work in traditional and contemporary styles. Whether for a plantation guesthouse in South Carolina or a Dutch Colonial home on Long Island Sound, Eric J. Smith's evocative designs are the result of thoughtful planning integrated with a deep understanding of his clients' lives and lifestyles, a design ethos beautifully evident in the book. From a Georgian home in California and a French Country home on Long Island to a Shelter Island fishing camp, Smith's work is at once an homage to tradition and an expression of the living beauties these traditions still offer. Over the course of a storied...
""à required reading for anyone interested in the economy, ecology, and demography of human societies."" --American Journal of Human Biology ""This excellent book can serve both as a text¼book and as a scholarly reference."" --American Scientist
While the intricate relationship between history, memory and representation is of central concern in contemporary society everywhere, it is perhaps more alive in Spain than in any other European country. The seventy-fifth anniversary of the Spanish Civil War has re-ignited interest in this field – an interest that is reflected in this book and which it will reinforce. This book features cutting-edge, interdisciplinary research on the political, historical, cultural, and literary legacy of the Spanish Civil War by a mixture of new and leading scholars from Europe, North America and New Zealand.