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Mobilizing the Past for a Digital Future
  • Language: en

Mobilizing the Past for a Digital Future

Mobilizing the Past is a collection of 20 articles that explore the use and impact of mobile digital technology in archaeological field practice. The detailed case studies present in this volume range from drones in the Andes to iPads at Pompeii, digital workflows in the American Southwest, and examples of how bespoke, DIY, and commercial software provide solutions and craft novel challenges for field archaeologists. The range of projects and contexts ensures that Mobilizing the Past for a Digital Future is far more than a state-of-the-field manual or technical handbook. Instead, the contributors embrace the growing spirit of critique present in digital archaeology. This critical edge, backe...

Mobilizing the Past for a Digital Future
  • Language: en

Mobilizing the Past for a Digital Future

  • Type: Book
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  • Published: 2016
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  • Publisher: Unknown

Mobilizing the Past is a collection of 20 articles that explore the use and impact of mobile digital technology in archaeological field practice. The detailed case studies present in this volume range from drones in the Andes to iPads at Pompeii, digital workflows in the American Southwest, and examples of how bespoke, DIY, and commercial software provide solutions and craft novel challenges for field archaeologists. The range of projects and contexts ensures that Mobilizing the Past for a Digital Future is far more than a state-of-the-field manual or technical handbook. Instead, the contributors embrace the growing spirit of critique present in digital archaeology. This critical edge, backed by real projects, systems, and experiences, gives the book lasting value as both a glimpse into present practices as well as the anxieties and enthusiasm associated with the most recent generation of mobile digital tools.--

The Ancient Israelite World
  • Language: en
  • Pages: 823

The Ancient Israelite World

This volume presents a collection of studies by international experts on various aspects of ancient Israel’s society, economy, religion, language, culture, and history, synthesizing archaeological remains and integrating them with discussions of ancient Near Eastern and biblical texts. Driven by theoretically and methodologically informed discussions of the archaeology of the Iron Age Levant, the 47 chapters in The Ancient Israelite World provide foundational, accessible, and detailed studies in their respective topics. The volume considers the history of interpretation of ancient Israel, studies on various aspects of ancient Israel’s society and history, and avenues for present and futu...

Digital Humanities and Research Methods in Religious Studies
  • Language: en
  • Pages: 396

Digital Humanities and Research Methods in Religious Studies

"This volume provides practical, but provocative, case studies of exemplary projects that apply digital technology or methods to the study of religion. An introduction and 16 essays are organized by the kinds of sources digital humanities scholars use - texts, images, and places - with a final section on the professional and pedagogical issues digital scholarship raises for the study of religion."--

Ancient Egypt, New Technology
  • Language: en
  • Pages: 623

Ancient Egypt, New Technology

  • Type: Book
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  • Published: 2023-02-27
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  • Publisher: BRILL

This volume of collected studies takes stock of most recent developments in Egyptology and the Digital Humanities, considering future directions for the application of new technologies in Egyptology. The book presents the results of an international conference held in 2019 at Indiana University – Bloomington, in which Egyptologists and digital humanists with interest in Egyptology gathered in 2019 to present current projects in 3D modeling, virtual and augmented reality, game technology, digital pedagogy, database projects, computational and corpus linguistics and E-publications. Those projects, along with a selection of others that were not presented in Bloomington, are now described and discussed in this volume.

Digital Heritage and Archaeology in Practice
  • Language: en
  • Pages: 347

Digital Heritage and Archaeology in Practice

Exploring the use of digital methods in heritage studies and archaeological research The two volumes of Digital Heritage and Archaeology in Practice bring together archaeologists and heritage professionals from private, public, and academic sectors to discuss practical applications of digital and computational approaches to the field. Contributors thoughtfully explore the diverse and exciting ways in which digital methods are being deployed in archaeological interpretation and analysis, museum collections and archives, and community engagement, as well as the unique challenges that these approaches bring. This volume begins with discussions of digitization at museums and other heritage insti...

Ancient Art Revisited
  • Language: en
  • Pages: 253

Ancient Art Revisited

  • Categories: Art

Ancient Art Revisited develops new perspectives on ancient art by weaving together diverse strands within archaeology and art history, exploring it through recent developments in archaeological theory. In order to foster dialogue among various subfields, contributors are drawn from a wide range of domains. Classical archaeology, Aegean prehistory, Near Eastern archaeology, Egyptology, Pre-Columbian South America, and North America are brought together to explore ancient art from multiscalar perspectives and through the lenses of entanglement theory, network thinking, assemblage theory, and other recent theoretical developments. Representing a new wave in research on ancient art, considering both the proximal and distributed operations of artworks, Ancient Art Revisited provides broad and inclusive coverage of ancient art and offers a cohesive approach to a fragmented area of study. This book will be suitable for archaeologists, anthropologists, and art historians wishing to understand the latest thinking on ancient art.

Dedications in Clay
  • Language: en

Dedications in Clay

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

This dissertation explores early Greek religion and society through a contextual analysis of the ritual use of terracotta votive figurines in the Early Iron Age, c. 1100-700 BCE. I have compiled the major deposits of terracotta figurines (both zoomorphic and anthropomorphic) from sanctuaries in the Peloponnesos and East Greece, creating a broad typology and chronology applicable to all Geometric terracotta figurines that allows for an in-depth analysis of the use, distribution, and symbolism of this category of votive offering. Terracotta figurines are among the earliest and most abundant figural symbols used in early Greece and offer insight into the evolving religious beliefs and social ch...

The Early Modern Child in Art and History
  • Language: en
  • Pages: 256

The Early Modern Child in Art and History

  • Type: Book
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  • Published: 2015-10-06
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  • Publisher: Routledge

Childhood is not only a biological age, it is also a social construct. The essays in this collection range chronologically from the fifteenth to the eighteenth century, and geographically across England, France, Germany, Italy and Spain. They chart the depictions of children in various media including painting, sculpture and the graphic arts.

Practical Archaeogaming
  • Language: en
  • Pages: 242

Practical Archaeogaming

As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.