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From the Booker Prize-winning author of The Handmaid's Tale, comes this historical fiction graphic novel tracing the Golden Age of Canadian comic books. Collects War Bears issues #1-3. Oursonette, a fictional Nazi-fighting superheroine, is created at the peak of World War II by comic book creator Al Zurakowski who dreams of making it big in the early world of comics publishing. A story that follows the early days of comics in Toronto, a brutal war that greatly strains Al personally and professionally, and how the rise of post-war American comics puts an end to his dreams. Internationally and New York Times best-selling novelist Margaret Atwood and acclaimed artist Ken Steacy collaborate for one of the most highly anticipated comic book and literary events!
A dazzling combination of comics and essays sheds light on the rich but often overlooked contributions of Spanish immigrants to the political, cultural, and scientific history of the US.
This cutting-edge handbook brings together an international roster of scholars to examine many facets of comics and graphic novels. Contributor essays provide authoritative, up-to-date overviewsof the major topics and questions within comic studies, offering readers a truly global approach to understanding the field. Essays examine: the history of the temporal, geographical, and formal development of comics, including topics like art comics, manga, comix, and the comics code; issues such as authorship, ethics, adaptation, and translating comics connections between comics and other artistic media (drawing, caricature, film) as well as the linkages between comics and other academic fields like...
Ten members of the Soviet Politburo gather at a sumptuous country home for a weekend of shooting. In reality, this winter hunt is only an excuse for an elaborate game of death filled with suspense and intrigue.
This book examines changing representations of masculinity in geek media, during a time of transition in which “geek” has not only gone mainstream but also become a more contested space than ever, with continual clashes such as Gamergate, the Rabid and Sad Puppies’ attacks on the Hugo Awards, and battles at conventions over “fake geek girls.” Anastasia Salter and Bridget Blodgett critique both gendered depictions of geeks, including shows like Chuck and The Big Bang Theory, and aspirational geek heroes, ranging from the Winchester brothers of Supernatural to BBC’s Sherlock and the varied superheroes of the Marvel Cinematic Universe. Through this analysis, the authors argue that toxic masculinity is deeply embedded in geek culture, and that the identity of geek as victimized other must be redefined before geek culture and media can ever become an inclusive space.
In 1939, Timely Comics - the precursor to modern Marvel - burst onto the scene with a wild and unmatched energy, populating the Golden Age of Comics with hundreds of all-new characters! Take a trip back to the beginnings of the Marvel Universe and relive the dynamic debuts of the Sub-Mariner, Captain America, Ferret, Dynamic Man, Marvex, Black Marvel, Blazing Skull, Patriot, Young Allies, Whizzer, Rockman, Jack Frost, Destroyer, Witness, Miss America and many more! COLLECTING: Material from Marvel Comics 1; Daring Mystery Comics 1-3, 5, 7; Marvel Mystery Comics 4, 13, 28, 49; Mystic Comics (1940) 1-2, 4-7; Red Raven Comics 1; Captain America Comics 1, 6, 13; Human Torch Comics 4; Young Allies Comics 1, USA Comics 1-2
This essay collection examines the theory and history of graphic narrative as one of the most interesting and versatile forms of storytelling in contemporary media culture. Its contributions test the applicability of narratological concepts to graphic narrative, examine aspects of graphic narrative beyond the ‘single work’, consider the development of particular narrative strategies within individual genres, and trace the forms and functions of graphic narrative across cultures. Analyzing a wide range of texts, genres, and narrative strategies from both theoretical and historical perspectives, the international group of scholars gathered here offers state-of-the-art research on graphic narrative in the context of an increasingly postclassical and transmedial narratology. This is the revised second edition of From Comic Strips to Graphic Novels, which was originally published in the Narratologia series.
Sequential images are as natural at conveying narratives as verbal language, and have appeared throughout human history, from cave paintings and tapestries right through to modern comics. Contemporary research on this visual language of sequential images has been scattered across several fields: linguistics, psychology, anthropology, art education, comics studies, and others. Only recently has this disparate research begun to be incorporated into a coherent understanding. In The Visual Narrative Reader, Neil Cohn collects chapters that cross these disciplinary divides from many of the foremost international researchers who explore fundamental questions about visual narratives. How does the s...
La población en España es un libro coral en el que una serie de especialistas hablan sobre los cambios demográficos experimentados en España en los últimos 40 años. Se analizan diversos aspectos como: nuevas tendencias demográficas, migraciones (tanto internas como internacionales), pautas territoriales de poblamiento y la cohesión social y territorial. Así, se puede concluir que el futuro de la población en España se presenta con augurios pesimistas (envejecimiento, desnatalidad, despoblamiento, urbanismo expansivo...) y esos problemas poblacionales comienzan a ser una amenaza para el desarrollo económico de la sociedad.