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The concept of virtual worlds is strongly related to the current innovations of new media communication.ÿ As such, it is increasingly imperative to understand the criteria for creating virtual worlds as well as the evolution in system architecture, information visualization and human interaction. Meta-plasticity in Virtual Worlds: Aesthetics and Semantics Concepts provides in-depth coverage of the state-of-the-art among the best international research experiences of virtual world concept creations from a wide range of media culture fields, at the edge of artistic and scientific inquiry and emerging technologies. Written for professionals, researchers, artists and designers, this text is a perfect companion for those who want to improve their understanding of the strategic role of virtual worlds within the development of digital communication.
Las disciplinas creativas tienen entre otras características, aportar una mirada integral a las problemáticas complejas de las comunidades y brindar herramientas de comunicación efectivas y de alta recordación. En el caso de la salud, el diseño se ha centrado en mejorar ambientes y artefactos para hacer más confortable y segura la vida de las personas, contribuyendo al desarrollo de una cultura material que impacta directamente en la salud y bienestar de las comunidades. En el caso de usar el diseño para buscar alternativas a la problemática del sobrepeso y la obesidad, se deben entender los factores que desencadenan esta condición, entre los que se encuentran los mecanismos de pens...
This book introduces Participatory Design to researchers and students in Human–Computer Interaction (HCI). Grounded in four strong commitments, the book discusses why and how Participatory Design is important today. The book aims to provide readers with a practical resource, introducing them to the central practices of Participatory Design research as well as to key references. This is done from the perspective of Scandinavian Participatory Design. The book is meant for students, researchers, and practitioners who are interested in Participatory Design for research studies, assignments in HCI classes, or as part of an industry project. It is structured around 11 questions arranged in 3 mai...
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