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Cinema and Machine Vision
  • Language: en
  • Pages: 302

Cinema and Machine Vision

Cinema and Machine Vision unfolds the aesthetic, epistemic, and ideological dimensions of machine-seeing films and television using computers. With its critical-technical approach, this book presents to the reader key new problems that arise as AI becomes integral to visual culture. It theorises machine through a selection of aesthetics, film theory, and applied machine learning research, dispelling widely held assumptions about computer systems designed to watch and make images on our behalf.At its heart, Cinema and Machine Vision is an invitation for film and media scholars to critically engage with AI at a technical level, a prompt for scientists and engineers working with images and cultural data to critically reflect on where their assumptions about vision come from, and a joint recognition of the fruitful problems of working together to understand the algorithmic governance of the visual.

Aesthetics, Gender, and Disability in Interactive Digital Art and Performance Art
  • Language: en
  • Pages: 206

Aesthetics, Gender, and Disability in Interactive Digital Art and Performance Art

  • Categories: Art

This book explores the tensions between aesthetics, gender, and disability in contemporary digital media installations and performance art. Notions of agency and subjectivity are connected to four contemporary political issues (artificial intelligence, migration and political violence, contemporary medical technologies and practices, and the Anthropocene) and analyzed against a Western legacy of utopian and dystopian ideas and desires that have shaped, and continue to shape, what it means to be human. The book’s main argument is that agency and subjectivity are not universal attributes; rather they are socio-material entanglements and contextually bound enactments that are strategically negotiated by the subject. Thus, they involve conflict, struggle, and other forms of resistance. The book will be of interest to scholars working in art history, media and cultural studies, disability studies, and gender studies.

WORLDBUILDING
  • Language: en
  • Pages: 267

WORLDBUILDING

  • Categories: Art

WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art. This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.

Lecture Notes On The Mathematical Theory Of Generalized Boltzmann Models
  • Language: en
  • Pages: 355

Lecture Notes On The Mathematical Theory Of Generalized Boltzmann Models

This book is based on the idea that Boltzmann-like modelling methods can be developed to design, with special attention to applied sciences, kinetic-type models which are called generalized kinetic models. In particular, these models appear in evolution equations for the statistical distribution over the physical state of each individual of a large population. The evolution is determined both by interactions among individuals and by external actions.Considering that generalized kinetic models can play an important role in dealing with several interesting systems in applied sciences, the book provides a unified presentation of this topic with direct reference to modelling, mathematical statement of problems, qualitative and computational analysis, and applications. Models reported and proposed in the book refer to several fields of natural, applied and technological sciences. In particular, the following classes of models are discussed: population dynamics and socio-economic behaviours, models of aggregation and fragmentation phenomena, models of biology and immunology, traffic flow models, models of mixtures and particles undergoing classic and dissipative interactions.

The Perception Machine
  • Language: en
  • Pages: 288

The Perception Machine

  • Type: Book
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  • Published: 2023-11-07
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  • Publisher: MIT Press

A provocative investigation of the future of photography and human perception in the age of AI. We are constantly photographing and being photographed while feeding machine learning databases with our data, which in turn is used to generate new images. Analyzing the transformation of photography by computation—and the transformation of human perception by algorithmically driven images, from CGI to AI—The Perception Machine investigates what it means for us to live surrounded by image flows and machine eyes. In an astute and engaging argument, Joanna Zylinska brings together media theory and neuroscience in a Vilém Flusser–Paul Virilio remix. Her “perception machine” names a techni...

Future Art Ecosystems 1: Art x Advanced Technologies
  • Language: en
  • Pages: 151

Future Art Ecosystems 1: Art x Advanced Technologies

  • Categories: Art

The inaugural issue of Future Art Ecosystems focused on the new infrastructures being built around artistic practices engaging with advanced technologies. The view presented was based on the Serpentine's experience and desire to share insights from working with artists including Hito Steyerl, James Bridle, Cecile B. Evans, Ian Cheng and Jakob Kudsk Steensen, ongoing conversations across broader networks, and insights derived from a series of interviews conducted with artists Alexandra Daisy Ginsberg, Holly Herndon, Rebecca Allen and Refik Anadol; Ece Tankal and Carmen Aguilar y Wedge of Hyphen-Labs; journalist and technologist Jonathan Ledgard; Julia Kaganskiy, founding director NEW Inc; Kenric McDowell from the Artists + Machine Intelligence programme at Google Research; Liz Rosenthal, Power to the Pixel; futurist Noah Raford; Rachel Armstrong, Professor of Experimental Architecture, Newcastle University; Takashi Kudo of teamLab. FAE1 was produced by Serpentine R&D Platform in collaboration with Rival Strategy.

The Lutheran Church in New Hanover, (Falckner swamp) Montgomery County, Penna
  • Language: en
  • Pages: 459
Pennsylvania German Church Records of Births, Baptisms, Marriages, Burials, Etc
  • Language: en
  • Pages: 708

Pennsylvania German Church Records of Births, Baptisms, Marriages, Burials, Etc

This is the second volume of Pennsylvania German Church Records, a three-volume series which gives the genealogist access to all of the church records ever published in the Proceedings and Addresses of the Pennsylvania German Society .