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This edited volume addresses the importance of mathematics for industry and society by presenting highlights from contract research at the Department of Applied Mathematics at SINTEF, the largest independent research organization in Scandinavia. Examples range from computer-aided geometric design, via general purpose computing on graphics cards, to reservoir simulation for enhanced oil recovery. Contributions are written in a tutorial style.
This is the only textbook available on multiresolution methods in geometric modeling, a central topic in visualization, which is of great importance for industrial applications. Written in tutorial form, the book is introductory in character, and includes supporting exercises. Other supplementary material and software can be downloaded from the website www.ma.tum.de/primus 2001/.
Annotation. This book constitutes the proceedings of the Second 3D Physiological Human Workshop, 3DPH 2009, held in Zermatt, Switzerland, in November/December 2009. The 19 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Segmentation, Anatomical and Physiological Modelling, Simulation Models, Motion Analysis, Medical Visualization and Interaction, as well as Medical Ontology.
This is the collection of the refereed and edited papers presented at the 8th Texas International Conference on Approximation Theory. It is interdisciplinary in nature and consists of two volumes. The central theme of Vol. I is the core of approximation theory. It includes such important areas as qualitative approximations, interpolation theory, rational approximations, radial-basis functions, and splines. The second volume focuses on topics related to wavelet analysis, including multiresolution and multi-level approximation, subdivision schemes in CAGD, and applications.
Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression, and digital transmission of 3D geometric objects. This book marks the culmination of the four-year EU-funded research project, Multiresolution in Geometric Modelling (MINGLE). The book contains seven survey papers, providing a detailed overview of recent advances in the various fields within multiresolution modelling, and sixteen additional research papers. Each of the seven parts of the book starts with a survey paper, followed by the associated research papers in that area. All papers were originally presented at the MINGLE 2003 workshop held at Emmanuel College, Cambridge, UK, 9-11 September 2003.
This book is the official proceedings of a conference on Numerical Methods in Approximation Theory which was held at the Mathematisches Forschungs institut in Oberwolfach during the week of November 24~30, 1991. It contains refereed and edited papers by 20 of the 49 participants. The book is dedicated to the memory of Prof. Lothar Collatz who main tained a long and active interest in numerical approximation. It is the ninth in a series of volumes published by Birkhiiuser resulting from conferences on the subject held at Oberwolfach, and co-organized by Prof. Collatz. We now briefly describe the contents of the book. The paper of BASZEN SKI, DELVOS and JESTER deals with blending using sine do...
Exploring the impact of the rise of digital media over the last few decades, this timely Handbook highlights the major role it plays in preserving and protecting heritage as well as its ability to promote and support sustainable tourism at heritage sites. Particularly relevant at this time due to the diffusion of smartphones and use of social media, chapters look at the experience and expectation of being ‘always on’, and how this interacts with heritage and tourism.
This introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool.
This is the collection of the refereed and edited papers presented at the 8th Texas International Conference on Approximation Theory. It is interdisciplinary in nature and consists of two volumes. The central theme of Vol. I is the core of approximation theory. It includes such important areas as qualitative approximations, interpolation theory, rational approximations, radial-basis functions, and splines. The second volume focuses on topics related to wavelet analysis, including multiresolution and multi-level approximation, subdivision schemes in CAGD, and applications.
How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.