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This history of America's pastime describes the evolution of baseball from early bat and ball games to its growth and acceptance in different regions of the country. Such New York clubs as the Atlantics, Excelsiors and Mutuals are a primary focus, serving as examples of how the sport became more sophisticated and popular. The author compares theories about many of baseball's "inventors," exploring the often fascinating stories of several of baseball's oldest founding myths. The impact of the Civil War on the sport is discussed and baseball's unsteady path to becoming America's national game is analyzed at length.
Did modern baseball spontaneously arise from the genius of the American people? Did professionalism arise simply from a desire to turn baseball into a business? Did William Hulbert, organizer of the National League, really "save" baseball? These are three of the questions examined in this work about early baseball's role in American culture. Beginning with an introduction to the sport as achievement and expression, the author takes a close look at the early demand in New York for "the best against the best" in baseball and argues that this demand was contradictory to society's equally persistent demand that displays of "the best against the best" be locally accessible. This work offers insights into how baseball operated in its early days, with special attention paid to the National Association and how the National League came into being.
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As the Civil War ended, the thoughts of many Northern soldiers turned to a game that some had learned about for the first time during the war--baseball. Their newfound interest in the sport, combined with the postwar economic boom and the resultant growth of many cities, took the game from one practiced by a few amateur clubs in New York City before the war to a professional sport covering almost the entire northeastern United States. Researched from primary sources, the game of the late 1860s is described season-by-season: the fields, the crowds, the strategy, the rules, the style of play, and the confusing struggles to crown a national champion, with all the chicanery and machinations of the contenders. Such landmark events as the Washington Nationals' pioneering 1867 tour and the Cincinnati Red Stockings' undefeated 1869 season are covered.
Intricate, absorbing study based on research and card collections from around the world tells the story of playing cards and their manufacture, plus provides a fascinating overview of heraldry, geography, history, and the social and political activities of man over the past six centuries. Includes an enormous annotated bibliography of more than 900 items on playing cards and games, and over 1,400 illustrations. Praised by The New York Times as "the most authoritative and complete treatment of its kind."
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
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Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
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