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This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity ...
Leading the way to the wonder of the world: a compleat phisitian, teaching the knowledge of all things, past, present, and to come, viz, of pleasure, long life, health, youth, blessedness, wisdome and virtue, and to cure, change, and remedy all dfesef in young and old.
In this book, we study theoretical and practical aspects of computing methods for mathematical modelling of nonlinear systems. A number of computing techniques are considered, such as methods of operator approximation with any given accuracy; operator interpolation techniques including a non-Lagrange interpolation; methods of system representation subject to constraints associated with concepts of causality, memory and stationarity; methods of system representation with an accuracy that is the best within a given class of models; methods of covariance matrix estimation;methods for low-rank matrix approximations; hybrid methods based on a combination of iterative procedures and best operator ...
TO COMPUTER GRAPHICS BASED ONGKS Part I gives an introduction to basic concepts of computer graph ics and to the principles and concepts of GKS. The aims of this part are twofold: to provide the beginner with an overview of the terminology and concepts of computer graphics, based on GKS, and to give the computer graphics expert an introduc tion to the GKS standard. In the early chapters of this part, the main areas of computer graphics, the various classes of com puter graphics users, the interfaces of GKS and its underlying design concepts are discussed and important terms are defined. The later chapters give an informal introduction to the main concepts of GKS and their interrelationships:...
Nowadays knowledge-based systems research and development essentially employs two paradigms of reasoning. There are on the one hand the logic-based approaches where logic is to be understood in a rather broad sense; usually these approaches are used in symbolic domains where numerical calculations are not the core challenge. On the other hand we find approximation oriented reasoning; methods of these kinds are mainly applied in numerical domains where approximation is part of the scientific methodology itself. However, from an abstract level all these approaches do focus on similar topics and arise on various levels such as problem modeling, inference and problem solving techniques, algorithms and mathematical methods, mathematical relations between discrete and continuous properties, and are integrated in tools and applications. In accordance with the unifying vision and research interest of Michael M. Richter and in correspondence to his scientific work, this book presents 13 revised full papers advocating the integration of logic-based and approximation-oriented approaches in knowledge processing.
Since its publication in 1976, the original volume has been warmly received. We have decided to put out this updated paperback edition so that the book can be more accessible to students. This paperback edition is essentially the same as the original hardcover volume except for the addition of a new chapter (Chapter 7) which reviews the recent advances in pattern recognition and image processing. Because of the limitations of length, we can only report the highlights and point the readers to the literature. A few typographical errors in the original edition were corrected. We are grateful to the National Science Foundation and the Office of Naval Research for supporting the editing of this b...
This volume consists of invited papers written by eminent researchers working in the areas of theoretical computer science. The contents of the papers reflect the current trend of research being carried out in each of the areas. Some of the areas featured are petri-nets, distributed systems, map-generating systems, Lindenmayer systems, logic, cryptography, graph grammars, probabilistic automata, array grammars and pattern recognition. Many of these areas contain open problems and it is hoped that younger research workers will be motivated to work on them. In addition, some of the models designed, constructed and presented are suitable for practical applications such as in computer graphics, cryptography and distributed computing.