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Extended Reality
  • Language: en
  • Pages: 550

Extended Reality

This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.

Giorgio Lamberti, Tenor
  • Language: en

Giorgio Lamberti, Tenor

  • Type: Book
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  • Published: 2018
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  • Publisher: Unknown

None

AI, Blockchain, and Metaverse in Hospitality and Tourism Industry 4.0
  • Language: en
  • Pages: 321

AI, Blockchain, and Metaverse in Hospitality and Tourism Industry 4.0

  • Type: Book
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  • Published: 2024-10-01
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  • Publisher: CRC Press

The book offers a critical exploration of the integration of AI, blockchain, and metaverse technology in the hospitality and tourism industry to investigate the potential of these technologies in revolutionizing the industry. This comprehensive work studies, with practical examples, how cutting-edge technologies of Industry 4.0 are transforming luxury industry into a high-touch, hyper-personalized metaverse. It explains how these technologies can be used to improve customer experience and operational efficiency in areas such as guest interaction, supply chain management, payment processing, and virtual stores. The book also discusses the conditions that can promote sustainable development in...

Advances in Representation
  • Language: en
  • Pages: 951

Advances in Representation

None

Intelligent Technologies for Interactive Entertainment
  • Language: en
  • Pages: 297

Intelligent Technologies for Interactive Entertainment

This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).

Computer Vision, Imaging and Computer Graphics Theory and Applications
  • Language: en
  • Pages: 382

Computer Vision, Imaging and Computer Graphics Theory and Applications

This book constitutes the refereed proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2021, held as a virtual event, February 8–10, 2021. The 16 full papers presented in this volume were carefully reviewed and selected from 371 submissions. The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization. VISIGRAPP is composed of four co-located conferences, each specialized in at least one of the aforementioned main knowledge areas, namely GRAPP, IVAPP, HUCAPP and VISAPP. The contributions were organized in topical sections as follows: Computer Graphics Theory and Applications; Human Computer Interaction Theory and Applications; Information Visualization Theory and Applications; Computer Vision Theory and Applications.

Advanced Applications of Blockchain Technology
  • Language: en
  • Pages: 278

Advanced Applications of Blockchain Technology

This contributed volume discusses diverse topics to demystify the rapidly emerging and evolving blockchain technology, the emergence of integrated platforms and hosted third-party tools, and the development of decentralized applications for various business domains. It presents various applications that are helpful for research scholars and scientists who are working toward identifying and pinpointing the potential of as well as the hindrances to this technology.

Augmented Reality, Virtual Reality, and Computer Graphics
  • Language: en
  • Pages: 489

Augmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.

Artificial Intelligence and Mobile Services – AIMS 2019
  • Language: en
  • Pages: 189

Artificial Intelligence and Mobile Services – AIMS 2019

  • Type: Book
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  • Published: 2019-06-19
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  • Publisher: Springer

This book constitutes the proceedings of the 8th International Conference on Artificial Intelligence and Mobile Services, AIMS 2019, held as part of SCF 2019, in San Diego, CA, USA, in June 2019. The 12 full papers and one short paper presented were carefully reviewed and selected from 29 submissions. The papers cover different aspects of mobile services from business management to computing systems, algorithms and applications. They promote technological technological innovations in research and development of mobile services, including, but not limited to, wireless and sensor networks, mobile and wearable computing, mobile enterprise and eCommerce, ubiquitous collaborative and social services, machine-to-machine and Internet-of-things, clouds, cyber-physical integration, and big data analytics for mobility-enabled services.

Methodologies and Use Cases on Extended Reality for Training and Education
  • Language: en
  • Pages: 375

Methodologies and Use Cases on Extended Reality for Training and Education

  • Type: Book
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  • Published: 2022-06-24
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  • Publisher: IGI Global

Extended reality has been applied in training and educational settings to transform teaching and learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. Besides being able to be used in the classroom to illustrate complex concepts, simulations, and scenarios, extended reality has numerous applications in professional training to discover solutions to problems to learn how to respond to dangerous circumstances without putting their own life or the lives of others at risk. Methodologies and Use Cases on...