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The origins of the current nuclear waste disposal crisis and directions for future policy
Who do superheroes go to when they need to unload? Dr. Ego, psychotherapist for the superhero community! Welcome to the world of the deeply disturbed, where with great power comes great anxiety, angst, and expectations! This first arc, written and illustrated by Caio Oliveira, introduces Dr. Eugene Goodman, and the colorful cast of heroes and villains he must deal with daily. Balancing the woes of teen angst between the uber-powerful Savior and his illigitimate son Lester, dealing with the exploits of an alcoholic giant-robot pilot, and keeping his own skeletons locked in a closet are more than enough for one professional therapist to have to juggle in a day...
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Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Anyone who texts recognizes "LOL," "2G2BT," and "PRW" as shorthand for "laughing out loud," "too good to be true," and "parents are watching." But did you know that in the 1800s—when your great-great-great-grandparents were alive—telegraph operators used similar abbreviations in telegrams? For example, "GM," "SFD," and "GA" meant "good morning," "stop for dinner," and "go ahead." At the time, telegrams were a new and superfast way for people to network with others. Social networking isn't a new idea. People have been connecting in different versions of circles and l...
Sorokin (1889-1968) rose from a peasant childhood in Russia to become one of the most erudite, insightful, and critical figures in the history of sociology. He was, however, considered both a pioneer and an outcast. Essays range from his early Russian years to his final works in the 60s, this collection provides a much-needed introduction to one of sociology's most controversial thinkers.
At their basic level, sporting events are about numbers: wins and losses, percentages and points, shots and saves, clocks and countdowns. However, sports narratives quickly leave the realm of statistics. The stories we tell and retell, sometimes for decades, make sports dramatic and compelling. Just like any great drama, sports imply conflict, not just battles on the field of play, but clashes of personalities, goals, and strategies. In telling these stories, we create heroes, but we also create villains. This book is about the latter, those players who transgress norms and expectations and who we label the "bad boys" of sports. Using a variety of approaches, these 13 new essays examine the cultural, social, and rhetorical implications of sports villainy. Each chapter focuses on a different athlete and sport, questioning issues such as how notorious sports figures are defined to be "bad" within particular sports and within the larger culture, the role media play in creating antiheroes, fan reactions when players cross boundaries, and how those boundaries shift depending on the athlete's gender, sexuality, and race.
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Praise for the print edition:" ... comprehensive ... Recommended."
This look at the colorful and complex history of cosplay and fandom fashion examines the relationship between franchises and the cosplayers they inspire and the technology that helps bring the details of costumes to life.