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Behind Deep Blue
  • Language: en
  • Pages: 328

Behind Deep Blue

The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.

Behind Deep Blue
  • Language: en
  • Pages: 332

Behind Deep Blue

"Behind Deep Blue" is not just another tale of man versus machine. This fascinating book tells how man as genius (chess champion Gary Kasparov) was given an ultimate, unforgettable run for his mind--not by the genius of a computer, but of man as toolmaker.

Kasparov and Deep Blue
  • Language: en
  • Pages: 182

Kasparov and Deep Blue

This account of the chess match between world champion Garry Kasparov and the IBM chess program, Deep Blue, offers a game-by-game analysis with explanations of every move. The book also ponders the history and future of artificial intelligence and questions what caused Kasparov's defeat.

Chinese Medicine and Healing
  • Language: en
  • Pages: 477

Chinese Medicine and Healing

In covering the subject of Chinese medicine, this book addresses topics such as oracle bones, the treatment of women, fertility and childbirth, nutrition, acupuncture, and Qi as well as examining Chinese medicine as practiced globally in places such as Africa, Australia, Vietnam, Korea, and the United States.

How Computers Play Chess
  • Language: en
  • Pages: 260

How Computers Play Chess

  • Type: Book
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  • Published: 2009-03
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  • Publisher: Unknown

It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In ...

Robot Ecology
  • Language: en
  • Pages: 360

Robot Ecology

A revolutionary new framework that draws on insights from ecology for the design and analysis of long-duration robots Robots are increasingly leaving the confines of laboratories, warehouses, and manufacturing facilities, venturing into agriculture and other settings where they must operate in uncertain conditions over long timescales. This multidisciplinary book draws on the principles of ecology to show how robots can take full advantage of the environments they inhabit, including as sources of energy. Magnus Egerstedt introduces a revolutionary new design paradigm—robot ecology—that makes it possible to achieve long-duration autonomy while avoiding catastrophic failures. Central to ec...

Chess Skill in Man and Machine
  • Language: en
  • Pages: 342

Chess Skill in Man and Machine

Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a...

Competition
  • Language: en
  • Pages: 372

Competition

The Mathematical Theory of Games Sheds Light On A Wide Range of Competitive Activities What do chess-playing computer programs, biological evolution, competitive sports, gambling, alternative voting systems, public auctions, corporate globalization, and class warfare have in common? All are manifestations of a new paradigm in scientific thinking, which James Case calls "the emerging science of competition." Drawing in part on the pioneering work of mathematicians such as John von Neumann, John Nash (of A Beautiful Mind fame), and Robert Axelrod, Case explores the common game-theoretical strands that tie these seemingly unrelated fields together, showing how each can be better understood in the shared light of the others. Not since James Gleick's bestselling book Chaos brought widespread public attention to the new sciences of chaos and complexity has a general-interest science book served such an eye-opening purpose. Competition will appeal to a wide range of readers, from policy wonks and futurologists to former jocks and other ordinary citizens seeking to make sense of a host of novel—and frequently controversial—issues.

Artificial Intelligence and Games
  • Language: en
  • Pages: 350

Artificial Intelligence and Games

  • Type: Book
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  • Published: 2018-02-17
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  • Publisher: Springer

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Politics in Taiwan
  • Language: en
  • Pages: 240

Politics in Taiwan

  • Type: Book
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  • Published: 2002-05-03
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  • Publisher: Routledge

This book shows that Taiwan, unlike other countries, avoided serious economic disruption and social conflict, and arrived at its goal of multi-party competition with little blood shed. Nonetheless, this survey reveals that for those who imagine democracy to be the panacea for every social, economic and political ill, Taiwan's continuing struggles against corruption, isolation and division offer a cautionary lesson. This book is an ideal, one-stop resource for undergraduate and postgraduate students of political science, particuarly those interested in the international politics of China, and the Asia-Pacific.