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A practical introduction to intelligent computer vision theory, design, implementation, and technology The past decade has witnessed epic growth in image processing and intelligent computer vision technology. Advancements in machine learning methods—especially among adaboost varieties and particle filtering methods—have made machine learning in intelligent computer vision more accurate and reliable than ever before. The need for expert coverage of the state of the art in this burgeoning field has never been greater, and this book satisfies that need. Fully updated and extensively revised, this 2nd Edition of the popular guide provides designers, data analysts, researchers and advanced po...
Classification, Parameter Estimation and State Estimation is a practical guide for data analysts and designers of measurement systems and postgraduates students that are interested in advanced measurement systems using MATLAB. 'Prtools' is a powerful MATLAB toolbox for pattern recognition and is written and owned by one of the co-authors, B. Duin of the Delft University of Technology. After an introductory chapter, the book provides the theoretical construction for classification, estimation and state estimation. The book also deals with the skills required to bring the theoretical concepts to practical systems, and how to evaluate these systems. Together with the many examples in the chapte...
This book gives a comprehensive overview of the most advanced theories, methodologies and applications in computer vision. Particularly, it gives an extensive coverage of 3D and robotic vision problems. Example chapters featured are Fourier methods for 3D surface modeling and analysis, use of constraints for calibration-free 3D Euclidean reconstruction, novel photogeometric methods for capturing static and dynamic objects, performance evaluation of robot localization methods in outdoor terrains, integrating 3D vision with force/tactile sensors, tracking via in-floor sensing, self-calibration of camera networks, etc. Some unique applications of computer vision in marine fishery, biomedical issues, driver assistance, are also highlighted.
Interactive Media is a new research field and a landmark in multimedia development. The Era of Interactive Media is an edited volume contributed from world experts working in academia, research institutions and industry. The Era of Interactive Media focuses mainly on Interactive Media and its various applications. This book also covers multimedia analysis and retrieval; multimedia security rights and management; multimedia compression and optimization; multimedia communication and networking; and multimedia systems and applications. The Era of Interactive Media is designed for a professional audience composed of practitioners and researchers working in the field of multimedia. Advanced-level students in computer science and electrical engineering will also find this book useful as a secondary text or reference.
This two-volume set constitutes the refereed proceedings of the 5th International Conference on Computational Intelligence in Communications and Business Analytics, CICBA 2023, held in Kalyani, India, during January 27–28, 2023. The 52 full papers presented in this volume were carefully reviewed and selected from 187 submissions. The papers present recent research on intersection of computational intelligence, communications, and business analytics, fostering international collaboration and the dissemination of cutting-edge research.
Jacobus C. Kapteyn (1851-1922) was a Dutch astronomer who contributed heavily to major catalogs of star positions, such as the Cape Photographic Durchmusterung and the Harvard-Groningen Durchmusterung, and arranged extensive international collaboration through his Plan of Selected Areas. He contributed to the establishment of statistical astronomy and structure and dynamics of the Sidereal System. All aspects of Kapteyn’s life are discussed, from his birth in Barneveld, the Netherlands, to his death in Amsterdam, and his entire resume of scientific achievements in between. Kapteyn had some conflicts with others in his field, especially after the world became divided on how to handle scientific contributions from Germany post-World War I. Both Kapteyn's struggles and achievements are written against the backdrop of both the historical context of the world at that time as well as the scientific one.
"The Artists of the World is a unique register of artists of all kinds, from all periods of history and all regions of the world. More than 500,000 artists are included in this 10-volume reference work. Occupation descriptions are in English but the dictionary also contains a five-language thesaurus.
Annotation Twenty-seven papers, representing oral and poster presentations from the July 2001 conference in Vancouver, British Columbia, consider the abilities of computers to recognize and understand human faces and hands. Their real-time capabilities are emphasized. Topics include the reconstruction of movies of facial expressions, 3D face model reconstruction, automatic learning of appearance face models, Eigenfaces, stereo tracking of multiple moving heads, speech intent detection, fast hand gesture recognition, and learning visual models of social engagement. Author index only. c. Book News Inc.
This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.