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Designing Correct Circuits
  • Language: en
  • Pages: 364

Designing Correct Circuits

These proceedings contain the papers presented at a workshop on Designing Correct Circuits, jointly organised by the Universities of Oxford and Glasgow, and held in Oxford on 26-28 September 1990. There is a growing interest in the application to hardware design of the techniques of software engineering. As the complexity of hardware systems grows, and as the cost both in money and time of making design errors becomes more apparent, so there is an eagerness to build on the success of mathematical techniques in program develop ment. The harsher constraints on hardware designers mean both that there is a greater need for good abstractions and rigorous assurances of the trustworthyness of desig...

The C++ Standard Library
  • Language: en
  • Pages: 826

The C++ Standard Library

Contains full coverage of the ANSI/ISO C++ standard. The text covers classes, methods, interfaces and objects that make up the standard C++ libraries.

Communicating Process Architectures 2004
  • Language: en
  • Pages: 432

Communicating Process Architectures 2004

  • Type: Book
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  • Published: 2004
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  • Publisher: IOS Press

Communicating Process Architecture (CPA) describes an approach to system development that is process-oriented. It makes no great distinction between hardware and software. It has a major root in the theory of Communicating Sequential Processes (CSP). However, the underlying theory is not limited to CSP. The importance of mobility of both channel and process within a network sees integration with ideas from the ð-calculus. Other formalisms are also exploited, such as BSP and MPI. The focus is on sound methods for the engineering of significant concurrent systems, including those that are distributed (across the Internet or within a single chip) and/or software-scheduled on a single execution...

Foundations of Software Science and Computational Structures
  • Language: en
  • Pages: 452

Foundations of Software Science and Computational Structures

This book constitutes the refereed proceedings of the 6th International Conference on Foundations of Software Science and Computation Structures, FOSSACS 2003, held in Warsaw, Poland in April 2003. The 26 revised full papers presented together with an invited paper were carefully reviewed and selected from 96 submissions. Among the topics covered are algebraic models; automata and language theory; behavioral equivalences; categorical models; computation processes over discrete and continuous data; computation structures; logics of programs; models of concurrent, reactive, distributed, and mobile systems; process algebras and calculi; semantics of programming languages; software specification and refinement; transition systems; and type systems and type theory.

C++ In a Nutshell
  • Language: en
  • Pages: 811

C++ In a Nutshell

To-the-point, authoritative, no-nonsense solutions have always been a trademark of O'Reilly books. The In a Nutshell books have earned a solid reputation in the field as the well-thumbed references that sit beside the knowledgeable developer's keyboard. C++ in a Nutshell lives up to the In a Nutshell promise. C++ in a Nutshell is a lean, focused reference that offers practical examples for the most important, most often used, aspects of C++.C++ in a Nutshell packs an enormous amount of information on C++ (and the many libraries used with it) in an indispensable quick reference for those who live in a deadline-driven world and need the facts but not the frills.The book's language reference is...

IEC 61131–3: Programming Industrial Automation Systems
  • Language: en
  • Pages: 381

IEC 61131–3: Programming Industrial Automation Systems

IEC 61131-3 gives a comprehensive introduction to the concepts and languages of the new standard used to program industrial control systems. A summary of the special programming requirements and the corresponding features in the IEC 61131-3 standard make it suitable for students as well as PLC experts. The material is presented in an easy-to-understand form using numerous examples, illustrations, and summary tables. There is also a purchaser's guide and a CD-ROM containing two reduced but functional versions of programming systems.

Advanced Topics in Types and Programming Languages
  • Language: en
  • Pages: 589

Advanced Topics in Types and Programming Languages

  • Type: Book
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  • Published: 2024-07-02
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  • Publisher: MIT Press

A thorough and accessible introduction to a range of key ideas in type systems for programming language. The study of type systems for programming languages now touches many areas of computer science, from language design and implementation to software engineering, network security, databases, and analysis of concurrent and distributed systems. This book offers accessible introductions to key ideas in the field, with contributions by experts on each topic. The topics covered include precise type analyses, which extend simple type systems to give them a better grip on the run time behavior of systems; type systems for low-level languages; applications of types to reasoning about computer prog...

Automata, Languages and Programming
  • Language: en
  • Pages: 956

Automata, Languages and Programming

This book constitutes the refereed proceedings of the 25th International Colloquium on Automata, Languages and Programming, ICALP'98, held in Aalborg, Denmark, in July 1998. The 70 revised full papers presented together with eight invited contributions were carefully selected from a total of 182 submissions. The book is divided in topical sections on complexitiy, verification, data structures, concurrency, computational geometry, automata and temporal logic, algorithms, infinite state systems, semantics, approximation, thorem proving, formal languages, pi-calculus, automata and BSP, rewriting, networking and routing, zero-knowledge, quantum computing, etc..

Programming 2D Games
  • Language: en
  • Pages: 440

Programming 2D Games

  • Type: Book
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  • Published: 2012-06-21
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  • Publisher: CRC Press

A First Course in Game Programming Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D Games The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

Trends in Functional Programming
  • Language: en
  • Pages: 223

Trends in Functional Programming

This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Symposium on Trends in Functional Programming, TFP 2010, held in Norman, OK, USA, in May 2010. The 13 revised full papers presented were carefully reviewed and selected from 26 submissions during two rounds of reviewing and improvement. The papers cover new ideas for refactoring, managing source-code complexity, functional language implementation, graphical languages, applications of functional programming in pure mathematics, type theory, multitasking and parallel processing, distributed systems, scientific modeling, domain specific languages, hardware design, education, and testing.