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Trends in Practical Applications of Agents and Multiagent Systems
  • Language: en
  • Pages: 700

Trends in Practical Applications of Agents and Multiagent Systems

PAAMS, the International Conference on Practical Applications of Agents and Multi-Agent Systems is an international yearly forum to present, to discuss, and to disseminate the latest developments and the most important outcomes related to real-world applications. It provides a unique opportunity to bring multi-disciplinary experts, academics and practitioners together to exchange their ex-perience in the development of Agents and Multi-Agent Systems. This volume presents the papers that have been accepted for the 2010 edition in the Special Sessions and Workshops. PAAMS'10 Special Sessions and Workshops are a very useful tool in order to complement the regular program with new or emerging topics of particular interest to the participating community. Special Sessions and Workshops that emphasize on multi-disciplinary and transversal aspects, as well as cutting-edge topics were especially encouraged and welcomed.

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
  • Language: en
  • Pages: 673

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

  • Type: Book
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  • Published: 2016-05-23
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  • Publisher: IGI Global

As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

Designing Solutions-Based Ubiquitous and Pervasive Computing: New Issues and Trends
  • Language: en
  • Pages: 366

Designing Solutions-Based Ubiquitous and Pervasive Computing: New Issues and Trends

  • Type: Book
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  • Published: 2010-04-30
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  • Publisher: IGI Global

"This book provides a general overview about research on ubiquitous and pervasive computing and its applications, discussing the recent progress in this area and pointing out to scholars what they should do (best practices) and should not do (bad practices)"--Provided by publisher.

Advances in Computer-Supported Learning
  • Language: en
  • Pages: 390

Advances in Computer-Supported Learning

  • Type: Book
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  • Published: 2006-07-31
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  • Publisher: IGI Global

"This book clarifies the new technologies, applications, and research in computer-supported learning. It helps students, teachers, and researchers gain a larger understanding of this field and the trends that are driving computer-supported learning forward"--Provided by publisher.

Technology Platform Innovations and Forthcoming Trends in Ubiquitous Learning
  • Language: en
  • Pages: 317

Technology Platform Innovations and Forthcoming Trends in Ubiquitous Learning

  • Type: Book
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  • Published: 2013-09-30
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  • Publisher: IGI Global

It is hard to deny the ubiquity of web technologies used for educational tools; which have provided significant breakthroughs in learning environments. These innovations have contributed to the growing approach of computer-supported education. Technology Platform Innovations and Forthcoming Trends in Ubiquitous Learning overviews the opportunities provided by new technologies, applications, and research in the areas of ubiquitous learning and how those technologies can be successfully implemented. This publication is addressed to a wide audience of researchers, students, and educators interested in a better comprehension of learning process requirements that are mediate by an assorted set of technology innovations.

Handbook of Research on Serious Games as Educational, Business and Research Tools
  • Language: en
  • Pages: 1434

Handbook of Research on Serious Games as Educational, Business and Research Tools

  • Type: Book
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  • Published: 2012-02-29
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  • Publisher: IGI Global

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Innovations of Knowledge Management
  • Language: en
  • Pages: 376

Innovations of Knowledge Management

  • Type: Book
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  • Published: 2005-01-01
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  • Publisher: IGI Global

Innovations of Knowledge Management highlights the broad range of topics that fall under the term "knowledge management," thus emphasizing the large role knowledge management plays in organizations. As a compilation of some of the most recent work in the field, the included chapters truly present innovations in how organizations can and should manage their knowledge.

Online Tutor 2.0: Methodologies and Case Studies for Successful Learning
  • Language: en
  • Pages: 384

Online Tutor 2.0: Methodologies and Case Studies for Successful Learning

  • Type: Book
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  • Published: 2014-03-31
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  • Publisher: IGI Global

After centuries of rethinking education and learning, the current theory is based on technology’s approach to and affect on the planned interaction between knowledge trainers and trainees. Online Tutor 2.0: Methodologies and Case Studies for Successful Learning demonstrates, through the exposure of successful cases in online education and training, the necessity of the human factor, particularly in teaching/tutoring roles, for ensuring the development of quality and excellent learning activities. The didactic patterns derived from these experiences and methodologies will provide a basis for a more powerful and efficient new generation of technology-based learning solutions for high school teachers, university professors, researchers, and students at all levels of education.

Digital Literacy: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 1836

Digital Literacy: Concepts, Methodologies, Tools, and Applications

  • Type: Book
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  • Published: 2012-07-31
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  • Publisher: IGI Global

Digital Literacy: Concepts, Methodologies, Tools and Applications presents a vital compendium of research detailing the latest case studies, architectures, frameworks, methodologies, and research on Digital Democracy. With contributions from authors around the world, this three-volume collection presents the most sophisticated research and developments from the field, relevant to researchers, academics, and practitioners alike. In order to stay abreast of the latest research, this book affords a vital look into Digital Literacy research.

Computer Engineering: Concepts, Methodologies, Tools and Applications
  • Language: en
  • Pages: 2079

Computer Engineering: Concepts, Methodologies, Tools and Applications

  • Type: Book
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  • Published: 2011-12-31
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  • Publisher: IGI Global

"This reference is a broad, multi-volume collection of the best recent works published under the umbrella of computer engineering, including perspectives on the fundamental aspects, tools and technologies, methods and design, applications, managerial impact, social/behavioral perspectives, critical issues, and emerging trends in the field"--Provided by publisher.