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The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. ...
Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracin...
This book contains the final versions of the proceedings of the fifth EUROGRA PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 papers, the event continued the successful tradition of the previous ones establishing the event as the most im portant meeting for persons working on this area world-wide. After more than 20 years of research, rendering remains an partially unsolved, interesting, and challenging topic. This year 71 (!) papers have been submitted from Europe, North America, and Asia. The average quality in terms of technical merit was impressive, showing that substantial work is achieved on this topic from several gro...
This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following t...
The post-Ajaxian Web 2.0 world of wikis, folksonomies, and mashups makes well-planned information architecture even more essential. How do you present large volumes of information to people who need to find what they're looking for quickly? This classic primer shows information architects, designers, and web site developers how to build large-scale and maintainable web sites that are appealing and easy to navigate. The new edition is thoroughly updated to address emerging technologies -- with recent examples, new scenarios, and information on best practices -- while maintaining its focus on fundamentals. With topics that range from aesthetics to mechanics, Information Architecture for the Wo...
The three-volume set LNCS 3514-3516 constitutes the refereed proceedings of the 5th International Conference on Computational Science, ICCS 2005, held in Atlanta, GA, USA in May 2005. The 464 papers presented were carefully reviewed and selected from a total of 834 submissions for the main conference and its 21 topical workshops. The papers span the whole range of computational science, ranging from numerical methods, algorithms, and computational kernels to programming environments, grids, networking, and tools. These fundamental contributions dealing with computer science methodologies and techniques are complemented by papers discussing computational applications and needs in virtually all scientific disciplines applying advanced computational methods and tools to achieve new discoveries with greater accuracy and speed.
The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in impleme...
This volume contains the selected manuscripts of the papers presented at the Second IDMME Conference on "Integrated Design and Manufacturing in Mechanical Engineering", held in Compiegne, France, at the University of Technology of Compiegne, May 27-29, 1998. The purpose of the Conference was to present and discuss topics dealing with the optimization of product design and manufacturing processes with particular attention to (1) the analysis and optimum design of mechanical parts and mechanisms (2) the modeling of forming processes (3) the development of computer aided manufacturing tools (4) the methodological aspects of integrated design and manufacturing in adapted technical and human environments. The initiative of the conference and the organization thereof is mainly due to the efforts of the french PRIMECA group (Pool of Computer ResoUfces for Mechanics). The international Institution for Production Engineering Research (C.I.R.P.) was helpful to attract international participants. The conference brought together three hundred and twenty worldwide participants.