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Introduction to 3D Game Programming with DirectX 12
  • Language: en
  • Pages: 1226

Introduction to 3D Game Programming with DirectX 12

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow render...

Introduction to 3D Game Programming with DirectX 9.0c
  • Language: en
  • Pages: 724

Introduction to 3D Game Programming with DirectX 9.0c

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; lear...

Introduction to 3D Game Programming with DirectX 11
  • Language: en
  • Pages: 1029

Introduction to 3D Game Programming with DirectX 11

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Red Storm
  • Language: en
  • Pages: 288

Red Storm

  • Type: Book
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  • Published: 2011-05-01
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  • Publisher: Unknown

American Commander "Mac" MacTavish and his international team of scientists and engineers are wrapping up an eighteen-month mission at Mars Base. Without warning, all communication with Earth is mysteriously lost. Mac's egotistical science chief discovers that a massive solar flare has impacted Earth, causing catastrophic damage and most likely political and social upheaval. Unsure if it is safe to return home, Mac decides to wait for the arrival of the Mars 3 spacecraft and the relief crew already en route from Earth. After several weeks with no communication, Mars 3 lands nearby, showing no signs of life. Expecting a grisly scene, Mac enters the lifeless lander, but he is stunned and horrified by what he discovers. Are Mac and his crew the sole survivors of a galactic solar catastrophe or something more sinister? Now it is up to him to discover the truth in the midst of this Red Storm.

Shattering the Icons
  • Language: en
  • Pages: 170

Shattering the Icons

Fidel Castro. Che Guevara. Cesar Chavez. Karl Marx. Mao Tse-tung…and others. All Icons of the Progressive Left, and similarly the infallible Icons of the early years of Professor Frank M. Luna as he grew up on a small farm in Central California. After his matriculation at Fresno State, Professor Luna soon discovers that the Iconic foundation has cracks, and he decides to cleave them open for all to see. In this flowing and riveting account, Professor Luna chronicles his decades-long transformation to discard his political upbringing amidst the discovery of the horrors of these Marxist leaders and their states, while also exposing the US academic community’s complicity in their crimes against humanity. At times humorous and always engrossing, along his journey Professor Luna encounters biased instructors, heroic and quirky students, and institutions of higher learning that are not quite what they promote themselves to be. Shattering the Icons is an engaging narrative of a political and teaching transformation. A must read for the general public and educators alike, Shattering the Icons is a clarion call for the academic community in the US to transform itself.

Practical Rendering and Computation with Direct3D 11
  • Language: en
  • Pages: 648

Practical Rendering and Computation with Direct3D 11

  • Type: Book
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  • Published: 2016-04-19
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  • Publisher: CRC Press

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

Introduction to 3D Game Programming with DirectX 10
  • Language: en
  • Pages: 529

Introduction to 3D Game Programming with DirectX 10

"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.

Introduction to 3D game programming with DirectX 9.0
  • Language: en
  • Pages: 423

Introduction to 3D game programming with DirectX 9.0

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Like Son
  • Language: en
  • Pages: 185

Like Son

An “exuberant [and] smart” novel of love, family, the fluidity of identity, and the mysteries of the past (Publishers Weekly). Set amid the outsider worlds of twenty-first century downtown New York, 1990s Los Angeles, and 1940s Mexico City, Like Son is the not-so-simple story of a love-blindness shared between a father and a son. Born a bouncing baby girl named Francisca Cruz, Frank Cruz is now a post-punk thirty-year-old who has inherited his dead father’s wanderlust, unrequited love, and hyperbolic tendencies. From the author ofTrace Elements of Random Tea Parties, this is a “powerfully written chronicle of love, in which gender is irrelevant, and the siren call of the past threate...

Happy Birthday, Moon
  • Language: en
  • Pages: 32

Happy Birthday, Moon

Moonbear comes up with the perfect birthday gift for the moon in this charming reissue of a beloved classic by award-winning author and illustrator Frank Asch. Moonbear discovers that he and the moon share the same birthday. Now Moonbear wants to give his nighttime friend a present. But what do you buy the moon? This refreshed edition of a beloved classic features the original text and art with an updated cover.