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Cinematic Aided Design
  • Language: en
  • Pages: 435

Cinematic Aided Design

  • Type: Book
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  • Published: 2017-08-14
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  • Publisher: Routledge

Cinematic Aided Design: An Everyday Life Approach to Architecture provides architects, planners, designer practitioners, politicians and decision makers with a new awareness of the practice of everyday life through the medium of film. This novel approach will also appeal to film scholars and film practitioners with an interest in spatial and architectural issues, as well as researchers from cultural studies in the field of everyday life. The everyday life is one of the hardest things to uncover since by its very nature it remains overlooked and ignored. However, cinema has over the last 120 years represented, interpreted and portrayed hundreds of thousands of everyday life situations taking place in a wide range of dwellings, streets and cities. Film constitutes the most comprehensive lived in building data in existence. Cinema created a comprehensive encyclopedia of architectural spaces and building elements. It has exposed large fragments of our everyday life and everyday environment that this book is aiming to reveal and restitute.

Cinematic Urban Geographies
  • Language: en
  • Pages: 356

Cinematic Urban Geographies

  • Type: Book
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  • Published: 2017-07-12
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  • Publisher: Springer

This book proposes new methodological tools and approaches in order to tease out and elicit the different facets of urban fragmentation through the medium of cinema and the moving image, as a contribution to our understanding of cities and their topographies. In doing so it makes a significant contribution to the literature in the growing field of cartographic cinema and urban cinematics, by charting the many trajectories and points of contact between film and its topographical context. Under the influence of new technologies, the opening and the availability of previously unexplored archives but also the contribution of new scholars with novel approaches in addition to new work by experienced academics, Cinematic Urban Geographies demonstrates how we can reread the cinematic past with a view to construct the urban present and anticipate its future.

Space
  • Language: en
  • Pages: 228

Space

What is space? This fascinating journey of exploration begins in our own minds - the space within our brains. We discover how space is used in sign language and in architecture, before moving on to the virtual space created in an imaginary computer-generated world. The delineation of space has been important throughout human history, and we look at how boundaries have been mapped in the past, and how they remain politically important today. Finally, we travel into outer space, to look at human exploration and the ultimate nature of space and the universe.

The Everyday in Visual Culture
  • Language: en
  • Pages: 237

The Everyday in Visual Culture

  • Categories: Art

This book explores how the comparative analysis of visual cultural artefacts, from objects to architecture and fiction films, can contribute to our understanding of everyday life in homes and cities around the globe. Investigating the multiple facets of the everyday, this interdisciplinary collection generates a new awareness of everyday lives across cultures and challenges our traditional understanding of the everyday by interweaving new thematic connections. It brings together debates around the analysis of the everyday in visual culture more broadly and explores the creation of innovative technological methods for comparative approaches to the study of the everyday, such as film databases...

Cambridge in Concrete
  • Language: en
  • Pages: 142

Cambridge in Concrete

  • Type: Book
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  • Published: 2012
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  • Publisher: Unknown

None

Cinema and Architecture
  • Language: en
  • Pages: 230

Cinema and Architecture

No Marketing Blurb

Architecture and Film
  • Language: en
  • Pages: 268

Architecture and Film

An examination of the ways in which architecture and architects are treated on screen and how these depictions filter and shape the ways we understand the built environment. There are essays from contributors from a range of disciplines and interviews of those working behind the scenes.

Visioning Technologies
  • Language: en
  • Pages: 248

Visioning Technologies

Visioning Technologies brings together a collection of texts from leading theorists to examine how architecture has been, and is, reframed and restructured by the visual and theoretical frameworks introduced by different ‘technologies of sight’ – understood to include orthographic projection, perspective drawing, telescopic devices, photography, film and computer visualization, amongst others. Each chapter deals with its own area and historical period of expertise, organized sequentially to mark out and analyse the historical evolution of how architecture has been transformed by technologically induced shifts in human perception from the 15th century until today. This book underlines the way in which architectural forms and design processes have developed historically in conjunction with the systems of sight we manufacture technologically and suggests this continues today. Paradoxically, it is premised on the argument that these technological systems tend, in their initial formulations, to obtain ever greater realism in our visualizations of the physical world.

Cinema and Architecture: From Historical to Digital
  • Language: en
  • Pages: 192

Cinema and Architecture: From Historical to Digital

A collection of the most notable contributions to the Cinema and Architecture Symposium held at the University of Cambridge in 1995, which included papers on architecture in the work of Jacques Tati and on Woody Allen and Martin Scorsese.

Architectures of Illusion
  • Language: en

Architectures of Illusion

The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria? This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist. Chapters discuss: * animation * navigable architectural environments * moving image narrativity * questions of truth and representation * virtuality/reality * synthetic imaging * interactivity This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television. The book is designed as a core text for the Cambridge University 1 year MPhil Degree in Architecture and the Moving Image.