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From the first episode to the latest feature film, two main symbols provide the driving force for the iconic television series The X-Files: Fox Mulder's "I Want to Believe" poster and Dana Scully's cross necklace. Mulder's poster may feature a flying saucer, but the phrase "I want to believe" refers to more than simply the quest for the truth about aliens. The search for extraterrestrial life, the truth that is out there, is a metaphor for the search for God. The desire to believe in something greater than ourselves is part of human nature: we want to believe. Scully's cross represents this desire to believe, as well as the internal struggle between faith and what we can see and prove. The X...
In Pink Beams of Light from the God in the Gutter, Gabriel McKee gives an overview of Dick's religious experiences and his attempts at communicating them in published works, drawing on Dick's fiction as well as his private journals and personal correspondence
After Star Trek: Enterprise concluded in 2005, Star Trek went on hiatus until the 2009 film Star Trek and its sequels. With the success of these films, Star Trek returned to the small screen with series like Discovery, Picard, and Strange New Worlds. These films and series, in different ways, reflect cultural shifts in Western society. Theology and Star Trek gathers a group of scholars from various religious and theological disciplines to reflect upon the connection between theology and Star Trek anew. The essays in part one, “These are the Voyages,” explore the overarching themes of Star Trek and the thought of its creator, Gene Roddenberry. Part two, “Strange New Worlds,” discusses politics and technology. Part three, “To Explore and to Seek,” focuses on issues related to practice and formation. Part four, “To Boldly Go,” contemplates the future of Star Trek.
On its 50th anniversary, the tabletop role-playing game Dungeons & Dragons (D&D) has found renewed popularity and a generally positive representation in popular culture. Reflecting on these fifty years of development and history, and looking forward to D&D’s bright future, Theology, Religion, and Dungeons & Dragons: Explorations of the Sacred through Fantasy Worlds explores the intersection of D&D with the academic disciplines of Theology and Religious Studies. From Tolkien’s notion of sub-creation to pedagogical ponderings on hell, readers will uncover deeply theological and religious aspects of Dungeons & Dragons in this volume. Unlike some during the so-called Satanic Panic, the autho...
Theology, Fantasy, and the Imagination offers analyses of the theological, philosophical, and religious imagination found in fantasy literature, the theological imagination, and table-top games. Part I offers an invocation to the study through a theological reflection of the “old magic.” Part II analyzes classical Christian fantasy—ranging from dogmatic theological reflection on the fantastic imagination to analyses of C.S. Lewis and J.R.R. Tolkien. Part III analyzes the post-Christian turn in fantasy after about 1960 through today—featuring methodological, theological, and philosophical essays that reflect a movement beyond Christianity in the fantasy literature and writings of Rabbi Shagar, Ursula le Guin, Terry Pratchett, Robert Jordan and David Eddings, and Brandon Sanderson and Orson Scott Card. Part IV closes with two analyses of the religious and philosophical dimensions of table-top games, including Dungeons and Dragons and Magic: the Gathering. Theology, Fantasy, and the Imagination offers astute analyses of how theological fantasy actually is by articulating the religious, philosophical, and theological dimensions of the fantastic imagination.
Based on thousands of pages of typed and handwritten notes, journal entries, letters, and story sketches, The Exegesis of Philip K. Dick is the magnificent and imaginative final work of an author who dedicated his life to questioning the nature of reality and perception, the malleability of space and time, and the relationship between the human and the divine. Edited and introduced by Pamela Jackson and Jonathan Lethem, this will be the definitive presentation of Dick's brilliant, and epic, final work. In The Exegesis, Dick documents his eight-year attempt to fathom what he called "2-3-74", a postmodern visionary experience of the entire universe "transformed into information". In entries th...
Engaging the Past: Action and Interaction in the History Classroom provides practical steps toward using engaging strategies in the classroom to teach students to think historically. These strategies include an approach developed by the author called “The You Decide! Lecture,” and innovative ways to use board games and role-playing games in the history classroom. The goal is not simply to add window dressing to fundamentally dull lessons, but rather to re-examine how teachers think about students as learners of history. This book follows the growing trend within historical pedagogy to care less about content coverage and more about deep engagement, student learning, and the importance of historical thinking. The students in our classrooms today are the history teachers of tomorrow and awakening them to the exciting complexities of the past is critical to keep the study of history thriving.
The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.
The reimagined television series Battlestar Galactica (2005 to 2009 on the Sci Fi Channel), features religion and theology among its central concerns--but does not simply use its myriad faiths as plot devices or background material. Battlestar Galactica is, in and of itself, a theological text. Over the course of 87 episodes and two television movies, the series' narrative arc explores the meanings of salvation, prophecy, exile, apocalypse, resurrection, and messianism, and clearly demonstrates the working of a divine will in a material world. The book offers a systematic theology for each of Battlestar Galactica's invented religions and surveys echoes of American Christianity in the groundbreaking series.
Theology, Religion, and The Office: Beauty in Ordinary Things explores the enduring impact of the hit NBC series The Office, which, seven years after its official end, remained the number one streamed TV show with a staggering 57 billion viewing minutes, outpacing its closest competitor by 45%. The Office has made an indelible mark on popular culture, paving the way for beloved series like Brooklyn Nine-Nine, Parks and Recreation, and The Good Place. Beyond its witty humor and memorable characters, this book questions whether the show's value extends beyond mere comedy, and delves into the deeper lessons and insights it offers. As an addition to the Theology, Religion, and Pop Culture series, the book invites readers to consider the theological and philosophical dimensions hidden within the ordinary settings of this fictional Pennsylvania paper company. This volume has gathered a diverse group of scholars from theology, religion, and related fields providing a unique theological and religious perspectives on The Office.