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In the spirit of Where the Wild Things Are and Grimm's Fairytales, Dandelion is a moving book for children about bullying and the power of imagination. Based on a number 1 bestselling children's- book app on iTunes. Benjamin Brewster is a very particular little boy. He attends the School for the Misguided, a place for never-do-wells and bullies. A place where happy thoughts are quick to run and hide. A place where dreams and thoughts are squished. Until one day dandelions appear by Benjamin's side and he finds the courage and imagination to force the bullies to take flight. Bullying, after all, is for people with no imagination. This magical interactive book for children is based on a bestselling children's iTunes app and came about when Galvin Scott Davis's son experienced bullying. The story encourages parents and children to discuss bullying and discover whether some problems can be solved with a little imagination. The story for Dandelion came about when Galvin Scott Davis's son experienced bullying.
A little girl named Buttercup Bree falls victim to a gang of shadowy bullies... until she discovers that her love of Daisy Chains unlocks a power that will bring life to the darkness of the playground.
In the spirit of Where the Wild Things Are and Grimm's Fairytales, Dandelion is a moving book for children about bullying and the power of imagination. Based on a number 1 bestselling children's- book app on iTunes. Benjamin Brewster is a very particular little boy. He attends the School for the Misguided, a place for never-do-wells and bullies. A place where happy thoughts are quick to run and hide. A place where dreams and thoughts are squished. Until one day dandelions appear by Benjamin's side and he finds the courage and imagination to force the bullies to take flight. Bullying, after all, is for people with no imagination. This magical interactive book for children is based on a bestselling children's iTunes app and came about when Galvin Scott Davis's son experienced bullying. The story encourages parents and children to discuss bullying and discover whether some problems can be solved with a little imagination.
Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader’s physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.
Historical papers are prefixed to several issues.