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Online Gaming in Context
  • Language: en
  • Pages: 334

Online Gaming in Context

  • Type: Book
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  • Published: 2013-03-01
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  • Publisher: Routledge

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays fro...

The Gamers' Survival Guide
  • Language: en
  • Pages: 63

The Gamers' Survival Guide

Always wondered about the best exercises to improve hand-eye co-ordination? Struggling to find a one-handed gaming snack that won't get your console greasy? Then look no further than The Gamers' Survival Guide, full of funny fitness and lifestyle tips as well as genuine advice to improve your gaming experience. Start by taking a quiz to work out what kind of gamer you are - a sharpshooter, role-player or adventure addict? Then find advice on how to engage maximum comfort levels for a perfect day of gaming and the ideal yoga poses for achieving zen whilst in the gaming zone. Read about the top 10 games to play before you die and discover more about Cosplay and consoles to esports and gaming communities. The Gamers' Survival Guide tells you everything you need to know to gamify your life!

Gaming and Gamers in Times of Pandemic
  • Language: en
  • Pages: 289

Gaming and Gamers in Times of Pandemic

This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.

Getting Gamers
  • Language: en

Getting Gamers

A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

Gamers and Streamers
  • Language: en
  • Pages: 34

Gamers and Streamers

No longer are sports played only on a field or in an arena. Professional gaming leagues are gaining worldwide recognition for their exciting competitions and star players, most of whom rose to fame through online streaming. From the first video game tournament held in 1972 to today, gaming has come a long way. Major sports organizations, like the NBA and MLS, are sponsoring their own eSports leagues. This attention-grabbing volume dives into the rise of online games, the gamers who play them, and how gamers make a living as full-time streamers. Also discussed are online privacy best practices.

Online Gaming
  • Language: en
  • Pages: 201

Online Gaming

  • Type: Book
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  • Published: 2011-08-04
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  • Publisher: Routledge

This title provides an accessible introduction to the study of digital gaming, and is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of gamers.

GameAxis Unwired
  • Language: en
  • Pages: 84

GameAxis Unwired

  • Type: Magazine
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  • Published: 2008-08
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  • Publisher: Unknown

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Ready Player Two
  • Language: en
  • Pages: 245

Ready Player Two

Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the...

Ultimate Gamer: Career Mode
  • Language: en
  • Pages: 99

Ultimate Gamer: Career Mode

SHORTLISTED FOR THE UKLA BOOK AWARDS 2022 (INFORMATION BOOKS CATEGORY) Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode – the ultimate handbook to becoming a top game developer, Twitch streamer or the next eSports pro! Written by Craig Steele – who has led gaming workshops at Resonate and Insomnia – and illustrated in graphic-novel style by Berat Pekmezci, this book will give you the low-down on the coolest jobs in the gaming industry. Learn how to storyboard, code and test games, just like your favourite devs, or boost your Twitch subs by learning how to go pro. Think you have the skills to compete in eSports tournaments, or do you need some tips on getting good? This book will give you the know-how on making it big in all areas of the gaming industry! "The judges unanimously thought that Ultimate Gamer was hugely popular with their students. It was probably the most picked-up book on the list. My 10-year-old, who is not a reader, grabbed this book off me and read it from cover to cover." ? Judge of the UKLA Book Awards 2022 (Information Books category)

Virtual Kombat (1) – Gamer
  • Language: en
  • Pages: 92

Virtual Kombat (1) – Gamer

It's every street kid's dream: a job testing Virtual Kombat. Until it turns into a nightmare ... The first adventure in Chris Bradford’s action-packed dystopian trilogy.