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Writing Successful Undergraduate Dissertations in Games Development and Computer Science
  • Language: en
  • Pages: 216

Writing Successful Undergraduate Dissertations in Games Development and Computer Science

Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation. Drawing on the authors’ extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover: Producing literature reviews. Formulating research questions. Understanding epistemologies. Selecting methodologies and research methods. Software development life cycle methodologies. Evaluation, statistical analysis, and formulating conclusions. Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.

ECGBL 2019 13th European Conference on Game-Based Learning
  • Language: en
  • Pages: 1077
10th European Conference on Games Based Learning
  • Language: en
  • Pages: 1041
Proceedings of the 17th European Conference on Game-Based Learning
  • Language: en
  • Pages: 950

Proceedings of the 17th European Conference on Game-Based Learning

These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topi...

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning
  • Language: en
  • Pages: 678
ECGBL 2022 16th European Conference on Game-Based Learning
  • Language: en
  • Pages: 842
Enhancing the Modern Organization through Information Technology Professionals: Research, Studies, and Techniques
  • Language: en
  • Pages: 400

Enhancing the Modern Organization through Information Technology Professionals: Research, Studies, and Techniques

  • Type: Book
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  • Published: 2012-12-31
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  • Publisher: IGI Global

"This book presents research from the perspective of the information technology professional and how they influence the modern organization"--Provided by publisher.

Technology and Innovation in Learning, Teaching and Education
  • Language: en
  • Pages: 636

Technology and Innovation in Learning, Teaching and Education

  • Type: Book
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  • Published: 2019-05-28
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2018, held in Thessaloniki, Greece, on June 20-22, 2018. The 30 revised full papers along with 18 short papers presented were carefully reviewed and selected from 80 submissions.The papers are organized in topical sections on new technologies and teaching approaches to promote the strategies of self and co-regulation learning (new-TECH to SCRL); eLearning 2.0: trends, challenges and innovative perspectives; building critical thinking in higher education: meeting the challenge; digital tools in S and T learning; exploratory potentialities of emerging technologies in education; learning technologies; digital technologies and instructional design; big data in education and learning analytics.

Experimental and Applied Mechanics, Volume 6
  • Language: en
  • Pages: 859

Experimental and Applied Mechanics, Volume 6

This the sixth volume of six from the Annual Conference of the Society for Experimental Mechanics, 2010, brings together 128 chapters on Experimental and Applied Mechanics. It presents early findings from experimental and computational investigations including High Accuracy Optical Measurements of Surface Topography, Elastic Properties of Living Cells, Standards for Validating Stress Analyses by Integrating Simulation and Experimentation, Efficiency Enhancement of Dye-sensitized Solar Cell, and Blast Performance of Sandwich Composites With Functionally Graded Core.

Advanced Research in Adult Learning and Professional Development: Tools, Trends, and Methodologies
  • Language: en
  • Pages: 392

Advanced Research in Adult Learning and Professional Development: Tools, Trends, and Methodologies

  • Type: Book
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  • Published: 2013-10-31
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  • Publisher: IGI Global

Continuous advances in technologies, individuals, and the workplace have increased the importance of adult learning and professional development for keeping up with the current pace of technologies and information. Advanced Research in Adult Learning and Professional Development: Tools, Trends, and Methodologies explores the understanding, practice, and research within technical education and professional development. By providing a comprehensive view on educational technologies for adult learning, this book is essential for lecturers, practitioners, as well as academics interested in a variety of research in continuing education.