You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Moving to New York to pursue creative ambitions, four former classmates share decades marked by love, loss, addiction, and haunting elements from a brutal childhood.
For many years Esko Ukkonen has played a major role in the advancement of computer science in Finland. He was the key person in the development of the school of algorithmic research and has contributed considerably to post-graduate education in his country. Esko Ukkonen has over the years worked within many areas of computer science, including numerical methods, complexity theory, theoretical aspects of compiler construction, and logic programming. However, the main focus of his research has been on algorithms and their applications. This Festschrift volume, published to honor Esko Ukkonen on his 60th birthday, includes 18 refereed contributions by his former PhD students and colleagues, with whom he has cooperated closely during the course of his career. The Festschrift was presented to Esko during a festive symposium organized at the University of Helsinki to celebrate his birthday. The essays primarily present research on computational pattern matching and string algorithms, two areas that have benefited significantly from the work of Esko Ukonen.
None
This book constitutes the refereed proceedings of the 14th International Conference on Web Engineering, ICWE 2014, held in Toulouse, France, in July 2014. The 20 full research papers, 13 late breaking result papers, 15 poster papers, and 4 contributions to the PhD symposium presented were carefully reviewed and selected from 100 submissions. Moreover 3 tutorials and 3 workshops are presented. The papers focus on six research tracks, namely cross-media and mobile Web applications, HCI and the Web, Modelling and Engineering Web applications, quality aspects of Web applications, social Web applications, Web applications composition and mashups.
This groundbreaking resource offers a comprehensive overview of cutting-edge video-based eye monitoring algorithms, as well as human factor algorithms and experiments. Helping to apply the skills in Intelligent Human Machine Interaction (IHMI), this practical reference shows how the core low-level building blocks are implemented and how they are linked with human factor algorithms and human-machine interfaces (HMI) in smart vehicles, sensitive environments and medical facilities.
Ashlynn lives in a strict religious society. She wants to be a good Christian, but there's only one problem: she's desperately in love with a girl from her high school. When her friends start playing a brand new roleplaying game called Breach, Ashlynn gains a confidence she's never had before, while getting to hang out with her crush in the process. Meanwhile, a mysterious masked man is stalking Ashlynn's small town, and children start going missing. When she finds out her crush has seen the mystery man too, they join forces to help unmask him and find the missing kids. When the masked man comes for Ashlynn in the dead of night, she is transported to a bizarre new world unlike anything she's ever seen before.
Visualizations are visual representations of non-visual data. They are produced for people to interact with and to make sense of the underlying data. Rapid advances in display technology and computer power have enabled researchers to produce visually appealing pictures. However, the effectiveness of those pictures in conveying the embedded information to end users has not been fully explored. Handbook of Human Centric Visualization addresses issues related to design, evaluation and application of visualizations. Topics include visualization theories, design principles, evaluation methods and metrics, human factors, interaction methods and case studies. This cutting-edge book includes contrib...
None
The two-volume set LNCS 6468-6469 contains the carefully selected and reviewed papers presented at the eight workshops that were held in conjunction with the 10th Asian Conference on Computer Vision, in Queenstown, New Zealand, in November 2010. From a total of 167 submissions to all workshops, 89 papers were selected for publication. The contributions are grouped together according to the main workshops topics, which were: computational photography and aesthetics; computer vision in vehicle technology: from Earth to Mars; electronic cultural heritage; subspace based methods; video event categorization, tagging and retrieval; visual surveillance; application of computer vision for mixed and augmented reality.
This student text provides a foundation of theory and principles for those seeking sports management position. It provides an overview of the reasons and foundations for sport marketing as well as theoretical and research issues, and why market segmentation is important.