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Geometry and its Applications in Arts, Nature and Technology
  • Language: en
  • Pages: 708

Geometry and its Applications in Arts, Nature and Technology

This book returns geometry to its natural habitats: the arts, nature and technology. Throughout the book, geometry comes alive as a tool to unlock the understanding of our world. Assuming only familiarity with high school mathematics, the book invites the reader to discover geometry through examples from biology, astronomy, architecture, design, photography, drawing, engineering and more. Lavishly illustrated with over 1200 figures, all of the geometric results are carefully derived from scratch, with topics from differential, projective and non-Euclidean geometry, as well as kinematics, introduced as the need arises. The mathematical results contained in the book range from very basic facts to recent results, and mathematical proofs are included although not necessary for comprehension. With its wide range of geometric applications, this self-contained volume demonstrates the ubiquity of geometry in our world, and may serve as a source of inspiration for architects, artists, designers, engineers, and natural scientists. This new edition has been completely revised and updated, with new topics and many new illustrations.

Math Tools
  • Language: de
  • Pages: 568

Math Tools

  • Type: Book
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  • Published: 2017-09-13
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  • Publisher: Springer

In this book, topics such as algebra, trigonometry, calculus and statistics are brought to life through over 500 applications ranging from biology, physics and chemistry to astronomy, geography and music. With over 600 illustrations emphasizing the beauty of mathematics, Math Tools complements more theoretical textbooks on the market, bringing the subject closer to the reader and providing a useful reference to students. By highlighting the ubiquity of mathematics in practical fields, the book will appeal not only to students and teachers, but to anyone with a keen interest in mathematics and its applications.

A Mathematical Picture Book
  • Language: en
  • Pages: 339

A Mathematical Picture Book

  • Type: Book
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  • Published: 2019-10-22
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  • Publisher: Springer

How can one visualize a curve that fills the entire plane or all of space? Can a polyhedron be smoothly turned inside out? What is the projective plane? What does four-dimensional space look like? Can soap bubbles exist that are not spherical? How can one better understand the structure of vortices and currents? In this book you will experience mathematics from the visual point of view, discovering fascinating and never previously published images that offer illustrative examples to the above questions. Every picture is accompanied by a brief explanatory text, references to further reading, and a number of web links where you can obtain further information. This book is intended for all friends of mathematics—students, teachers, amateurs, and professionals—who want to see something beyond dry text and endless formulas. It will provide inspiration for pursuing further one or another topic that may previously have seemed inaccessible. You will get to know mathematics from a totally new and colorful viewpoint.

Fast Algorithms for 3D-Graphics
  • Language: en
  • Pages: 316

Fast Algorithms for 3D-Graphics

  • Type: Book
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  • Published: 2013-12-10
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  • Publisher: Springer

In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.

The Universe of Conics
  • Language: en
  • Pages: 496

The Universe of Conics

  • Type: Book
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  • Published: 2016-03-22
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  • Publisher: Springer

This text presents the classical theory of conics in a modern form. It includes many novel results that are not easily accessible elsewhere. The approach combines synthetic and analytic methods to derive projective, affine and metrical properties, covering both Euclidean and non-Euclidean geometries. With more than two thousand years of history, conic sections play a fundamental role in numerous fields of mathematics and physics, with applications to mechanical engineering, architecture, astronomy, design and computer graphics. This text will be invaluable to undergraduate mathematics students, those in adjacent fields of study, and anyone with an interest in classical geometry. Augmented with more than three hundred fifty figures and photographs, this innovative text will enhance your understanding of projective geometry, linear algebra, mechanics, and differential geometry, with careful exposition and many illustrative exercises.

Open Geometry: OpenGL® + Advanced Geometry
  • Language: en
  • Pages: 381

Open Geometry: OpenGL® + Advanced Geometry

At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.

The Evolution of the Eye
  • Language: en
  • Pages: 231

The Evolution of the Eye

  • Type: Book
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  • Published: 2015-09-14
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  • Publisher: Springer

With fascinating, spectacularly beautiful images, the book piques readers’ curiosity about the diversity of visual organs. This book is the result of a dual approach – scientific as well as aesthetic. The compelling images are accompanied by an easy-to-read, understandable text, aimed at both scientists and the educated public, and generally anyone interested in the beauty of nature. Thanks to this combination, the book presents the staggering diversity of eyes in the animal kingdom and provides countless insights into the intriguing mechanisms at work – from simple pigment cups to independently flexible, telescopic, facet and lens eyes. Educational, exciting, entertaining till the last page, this is a book for anyone who is interested in evolution, nature and the miracle of life.

Doors to Hidden Worlds
  • Language: en
  • Pages: 416

Doors to Hidden Worlds

  • Categories: Art

40 years of science visualization The visualization of often-encrypted data reveals new, previously hidden, but quite real worlds to humankind. Art adopts these insights and uses them to create new dimensions. This book brings together a wide range of contributions on visualization in science, media, and art. Renowned experts and associates of the Science Visualization Lab at the University of Applied Arts Vienna present examples of outstanding and innovative visualization projects and provide insight into their working methods. The book follows a variety of approaches to expanding perception and rendering the invisible visible. “If the doors of perception were cleansed, every thing would appear to man as it is, infinite.” – William Blake Insight into the thinking and working methods of renowned scientists, media experts, and artists Lavish publication with numerous illustrations and AR features With contributions by Ina Conradi / Mark Chavez, Christian Köberl, Walter Köhler, Thomas Matzek, Markus Müller, Ruth Schnell, Victoria Vesna / James K. Gimzewski, Manfred Wakolbinger, and others

Nature and Numbers
  • Language: en
  • Pages: 376

Nature and Numbers

  • Categories: Art
  • Type: Book
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  • Published: 2013-12-18
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  • Publisher: Birkhäuser

Mathematicians with special interest in biology, physics, geography, astronomy, architecture, design, etc., and being prepared to take pictures at any time, might try to answer unusual questions like the followings: What do a zebra, a tiger shark, and a hard coral have in common? How is this with drying mud, wings of dragon flies, and the structures of leaves? What is the “snail king” and is there also a “worm king”? Which curves stay of the same type after being photographed? Do fishes see like we do if we look through a fisheye lens? Which geometric properties of an object have physical consequences? Which kinds of geometric patterns appear when waves are interfering? In this book you can find 180 double pages with at least as many questions of this kind. The principle to attack a problem is often similar: It starts with a photo that is for some reasons remarkable. In a short description an explanation is offered, including relevant Internet links. Additionally one can frequently find computer simulations in order to illustrate and confirm.

Handbook of Geometric Programming Using Open Geometry GL
  • Language: en
  • Pages: 691

Handbook of Geometric Programming Using Open Geometry GL

This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods. Open Geometry will be of great attraction to those who want to start graphics programming.