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Since the establishment of the CAAD Futures Foundation in 1985, CAAD experts from all over the world meet every two years to present and document the state of the art of research in Computer Aided Architectural Design. Together, the series provides a good record of the evolving state of research in this area over the last fourteen years. The Proceedings this year is the eighth in the series. The conference held at Georgia Institute of Technology in Atlanta, Georgia, includes twenty-five papers presenting new and exciting results and capabilities in areas such as computer graphics, building modeling, digital sketching and drawing systems, Web-based collaboration and information exchange. An overall reading shows that computers in architecture is still a young field, with many exciting results emerging out of both greater understanding of the human processes and information processing needed to support design and also the continuously expanding capabilities of digital technology.
Fractal analysis is a method for measuring, analysing and comparing the formal or geometric properties of complex objects. In this book it is used to investigate eighty-five buildings that have been designed by some of the twentieth-century’s most respected and celebrated architects. Including designs by Le Corbusier, Eileen Gray, Frank Lloyd Wright, Robert Venturi, Frank Gehry, Peter Eisenman, Richard Meier and Kazuyo Sejima amongst others, this book uses mathematics to analyse arguments and theories about some of the world’s most famous designs. Starting with 625 reconstructed architectural plans and elevations, and including more than 200 specially prepared views of famous buildings, this book presents the results of the largest mathematical study ever undertaken into architectural design and the largest single application of fractal analysis presented in any field. The data derived from this study is used to test three overarching hypotheses about social, stylistic and personal trends in design, along with five celebrated arguments about twentieth-century architecture. Through this process the book offers a unique mathematical insight into the history and theory of design.
Case-based design and creativity / Gerhard Schmitt -- Remembrance of things past : design precedents in libraries / Rivka Oxman and Robert Oxman -- Modelling the representation of architectural design cases / Christian Kühn and Marcus Herzog -- The 98% solution / Frederick Jules -- The image and the model / Paul Quintrand -- The future of visual design representations in architecture / Alexander Koutamanis -- A multi-level primitive generic components model / L.K. Alberts, P.M. Wognum and N.J.I. Mars -- The pedagogical grammar / George Stiny -- Artifact grammars and architectural invention / William J. Mitchell -- The design of prismatic and crystalline building shapes with the help of computer techniques / Pieter Huybers -- System architecture for computer integration of design and construction knowledge / Charles M. Eastman, Scott C. Chase and Hisham H. Assal -- Integrated use of building design tools : results from the combine project / Godfried Augenbroe -- Computational support fo ...
Architekten vollbringen eine gesellschaftliche Aufgabe und tragen hohe okonomische, okologische, kulturelle und soziale Verantwortung. Die Unterstutzung von Entwurf und Ausbildung sind wichtige Schritte hin zur Verbesserung architektonischer Qualitat und damit zur Gerechtwerdung der an den Architekten gestellten Anspruche. Neben `Learning by Doing`, dem Lernen und Schopfen aus eigenen Erfahrungen, ist das Lernen und Schopfen aus den Erfahrungen anderer ein wichtiger Bestandteil des Reifeprozesses eines Architekten. Ausgehend von der These, dass Architekten beim Losen neuer Entwurfsaufgaben intensiv von exemplarischen Architekturobjekten Gebrauch machen, entstanden seit Beginn der 1990-er Jah...
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This book covers both theoretical and practical aspects of virtual worlds and multimedia. It presents advanced research and survey on key topics such as image compression, HDTV, synthetic actors, synthetic TV, 3D interaction, virtual reality, electronic books, and architectural space.
The architectural image and architectural memory; Indexing visual databases of designs with diagrams; Recognition and retrieval in visual architectural databases; Document analysis: a way to integrate existing paper information in architectural databases; Visual displays for design: imagery, analogy and databases of visual images; Type representations in case-based design; The reflective eye: visual reasoning in design; Architectura cum machina - interaction with archictural cases in a virtual design environment; Construction technology in the electronic archictetural studio; Implementing an integrated environment for urban simulation: CAD, visualization and GIS; Opening DOORS: online access to design resources; An intelligent architectural designs resource; Graphical knowledge interfaces: the extensive and use of precedent databases in architecture and urban design; Digital architectural photogrammetry and knowdeledge-based systems: record and redevelopment. Graphical knowledge interfaces: the extensive and intensive use of precedent databases in archicture and urban design; Digital architectural photogrammetry and knowledge-based systems: record and redevelopment.