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Algorithmic composition – composing by means of formalizable methods – has a century old tradition not only in occidental music history. This is the first book to provide a detailed overview of prominent procedures of algorithmic composition in a pragmatic way rather than by treating formalizable aspects in single works. In addition to an historic overview, each chapter presents a specific class of algorithm in a compositional context by providing a general introduction to its development and theoretical basis and describes different musical applications. Each chapter outlines the strengths, weaknesses and possible aesthetical implications resulting from the application of the treated approaches. Topics covered are: markov models, generative grammars, transition networks, chaos and self-similarity, genetic algorithms, cellular automata, neural networks and artificial intelligence are covered. The comprehensive bibliography makes this work ideal for the musician and the researcher alike.
Composing with Constraints: 100 Practical Exercises in Music Composition provides an innovative approach to the instruction of the craft of music composition based on tailored exercises to help students develop their creativity. When composition is condensed to a series of logical steps, it can then be taught and learned more efficiently. With this approach in mind, Jorge Variego offers a variety of practical exercises to help student composers and instructors to create tangible work plans with high expectations and successful outcomes. Each chapter starts with a brief note on terminology and general recommendations for the instructor. The first five chapters offer a variety of exercises tha...
Artists who work with new media generally adopt a critical media approach in contrast to artists who work with traditional art media. Where does the difference lie between media artists and artists who produce modern art? Which key art objects illustrate this trend? The author investigates the relationship between art and technology on the basis of work produced by Edward Ihnatowicz and Harald Cohen, and on the basis of the pioneering computer art exhibition at Dokumenta X in 1997. His line of argument counters the generally held view that computer art straddles the gap between art and technology. Instead, he is seeking a genuine interpretation of the origin of media art, and to develop new perspectives for it.
“Truth happens to an idea.” So wrote William James in 1907; and twenty-four years later John Dewey argued that artistic experience entailed a process of “doing and undergoing.” But what do these ideas have to do with music, or with research conducted in and through music—that is, with “artistic research”? In this collection of essays, fourteen very different authors respond with distinct and challenging perspectives. Some report on their own experiments and experiences; some offer probing analyses of noteworthy practices; some view historical continuities through the lens of pragmatism and artistic experiment. The resulting collection yields new insights into what musicians do, how they experiment, and what they experience—insights that arise not from doctrine, but from diverse voices seeking common ground in and through experimental discourse: artistic research in and of itself.
Musicologists and performance studies scholars reach across their disciplines to examine the role of performance in musical culture
Higher Music Performance Education, as taught and learned in universities and conservatoires in Europe, is undergoing transformation. Since the nineteenth century, the master-apprentice pedagogical model has dominated, creating a learning environment that emphasises the development of technical skills rather than critical and creative faculties. This book contributes to the renewal of this field by being the first to address the potential of artistic research in developing student-centred approaches and greater student autonomy. This potential is demonstrated in chapters illustrating artistic research projects that are embedded within higher music education courses across Europe, with exampl...
Electroacoustic music is now in the mainstream of music, pervading all styles from the avant-garde to pop. Even classical works are routinely scored on a computer and a synthesized demo is a powerful tool for previewing a piece. The fundamental skills of electroacoustic composition are now as essential to a music student as ear training and counterpoint. The Art and Technique of Electroacoustic Music provides a detailed approach those fundamental skills. In this book Peter Elsea explores the topic from the fundamentals of acoustics through the basics of recording, composition with the tools of music concreté, and music production with MIDI instruments, softsynths and digital audio Workstations. Later sections of the book cover synthesis in depth and introduce high powered computer composition languages including Csound, ChucK, and Max/MSP. A final section presents the challenges and techniques of live performance. This book can be used as a text for undergraduate courses and also as a guide for self-learning.
Sound & Music Projects for Eurorack & Beyond explores the intersection of music, electronics, and computer science and provides a practical path for musicians and sound designers to envision and create custom electronic instruments. The book explores these concepts in the context of Eurorack, a popular framework for mounting and interconnecting electronic instruments.
A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.
Build AI-Enhanced Audio Plugins with C++ explains how to embed artificial intelligence technology inside tools that can be used by audio and music professionals, through worked examples using Python, C++ and audio APIs which demonstrate how to combine technologies to produce professional, AI-enhanced creative tools. Alongside a freely accessible source code repository created by the author that accompanies the book for readers to reference, each chapter is supported by complete example applications and projects, including an autonomous music improviser, a neural network-based synthesizer meta-programmer and a neural audio effects processor. Detailed instructions on how to build each example are also provided, including source code extracts, diagrams and background theory. This is an essential guide for software developers and programmers of all levels looking to integrate AI into their systems, as well as educators and students of audio programming, machine learning and software development.