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This book takes an in-depth look at design processes, with twenty-five depictions of "the making of" products from a wide variety of industries. Its primary focuses are furniture design, transportation design, and household appliances. Renowned designers like Konstantin Grcic, the Bouroullecs, Stefan Diez, Hella Jongerius, and Sir Norman Foster offer step by step accounts of how they go about designing products for Vitra, Grundig, Jura, and Authentics – the tools they use for visualization and how projects change during the model phase. Plus: an interview with design legend Dieter Rams on realized and unrealized products for Braun.
"Three D - Graphic Spaces highlights a current trend in international graphic design: more and more visual designers are staging their compositions as three-dimensional scenarios, in order to turn them into posters, magazine covers, web sites, and animated films. The result is a host of suggestive new pictorial worlds that range from playfully arranged still lifes to room-filling installations. Edited by Gerrit Terstiege, editor-in-chief of the European design magazine "form", and designed by the prizewinning German studio Pixelgarten, this book offers an inspiring look at the various modeling techniques and means of expression involved."--BOOK JACKET.
The future is looking old. We are currently at the threshold of the largest demographic transformation of modern times, the advent of the age of the senior citizen. What awaits us – what kinds of products, what kinds of houses? The fifty-and-over generation represents an enormous potential: in Germany alone, twenty million seniors have hundreds of billions of euros, but they hardly spend them for lack of suitable products. This book provides answers from a sociological and design perspective for architects, designers, decision-makers, and firms who wish to respond to the demands of this diverse and discriminating target group. It investigates the various aspects of senior citizens’ lives from tip to toe and offers technical articles as well as authentic case studies and reports. Attractively laid out, fully illustrated, and with pointedly written texts, it is also aimed at the silver agers themselves, especially those who would like to find out what architecture and design can do to make their lives as pleasant and independent as possible.
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Limited Edition is the new buzzword in furniture design. The demand for unique pieces is steadily increasing. With prototypes, one-offs and limited product lines, designers are celebrating a cult of individuality for all price classes. Furniture prototypes have always been an element of the industrial design process, but now they are being brought from the workshops and presented to the public as embodiments of one of the most exciting creative fields of our age. In the global village with its standardized commodities, exclusive one-offs with an artisanal flavor are turning into coveted objects. Limited furniture series satisfy the collector’s thirst for objects that dissolve the boundary between art and design. Limited Edition pursues this new phenomenon and uncovers its background in meticulous investigative essays based on the author’s ongoing interchange with key designers, gallery owners, auctioneers and manufacturers. With a rich selection of magnificent images and an attractive layout, it presents the best and most breathtaking pieces by the leading designers.
Graphic designers who wish to work with print finishes like blind embossing and phosphorescent ink constantly face the same problem: there are no compelling examples of the available techniques. They must either turn to existing books, which only present them in photographs and make it impossible to experience their tactile qualities, or to samples in advertising brochures put out by individual printing presses, which are so focused on the technology that their visual and haptic appeal is lost. This is where extra comes in: it uses sensuously experienced examples to present the most important finishing techniques practically and theoretically, in variants and experimental combinations. Thirt...
Exhibiting Craft and Design: Transgressing the White Cube Paradigm, 1930–present investigates the ways that craft and design objects were collected, displayed, and interpreted throughout the second half of the twentieth century and in recent years. The case studies discussed in this volume explain the notion the neutral display space had worked with, challenged, distorted, or assisted in conveying the ideas of the exhibitions in question. In various ways the essays included in this volume analyse and investigate strategies to facilitate interaction amongst craft and design objects, their audiences, exhibiting bodies, and the makers. Using both historical examples from the middle of the twentieth century and contemporary trends, the authors create a dialogue that investigates the different uses of and challenges to the White Cube paradigm of space organization.
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