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Light Architecture
  • Language: en
  • Pages: 100

Light Architecture

The rapid development of Information Technology has also effected the layout and planning of our towns. Increasingly, physical structures are being covered with a veneer of visual-virtual light architecture which makes use of the new media to alter existing buildings and quarters, enriching and enhancing them. The townscape of tomorrow will become a huge, multilayered screen, which will draw the passers-by into an interactive electronic world. Gianni Ranaulo, born in 1957, is a practising architect, architectural critic and curator of exhibitions. He lives in France.

The Charter of Zurich
  • Language: en
  • Pages: 102

The Charter of Zurich

The changes which Information Technology has brought to all areas of our lives have been dramatic. Even in architecture it ́s influence has been far-reaching, creating new processes opening up exciting new prospects. In this book, Peter Eisenman, Derrick de Kerckhove and Antonino Saggio write boldly on the challenges which now face young architects. The IT Revolution offers opportunities which were previously undreamt of, but at the same time, danger lurks in the realm of virtuality with its implication of unlimited possibilities. Furio Barzon uses examples from contemporary architecture to underscore the three text contributions and also places them in the context of state of the art technology and future developments. Eisenman along with Gehry is one of the USA ́s most important living architects; de Kerckhove heads the McLuhan Program in Culture and Technology in Toronto; Saggio is Professor in Rome and editor of the series IT Revolution in Architecture.

Flying Dutchmen
  • Language: en
  • Pages: 100

Flying Dutchmen

Since Vitruvius described in his famous work not only fixed buildings but also mobile objects and constructions, the possibility of incorporating change and motion into architecture has continued to fascinate architects. Yet it is only since radically new materials and IT media have been developed that the dream has become reality. "Flying Dutchmen" shows the way a selection of innovative Dutch architects have incorporated the issue of movement in their buildings. The examples are drawn by OMA/Rem Koolhaas, NOX Architects, Kas Oosterhuis, UN Studio, NL Architects, Bentham Crouwel, and Herman Hertzberger. The analyses provide a fascinating glimpse into the design process and its results, from sensitive surfaces to dynamic spaces, from aerodynamic forms to interactively linked buildings. Kari Jormakka is Professor for Architecture Theory at the Vienna University of Technology and heads the architectural office Wombat.

Game Zone
  • Language: en
  • Pages: 100

Game Zone

The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.

Digital Gehry. Englische Ausgabe.
  • Language: en
  • Pages: 100

Digital Gehry. Englische Ausgabe.

Frank O. Gehry, born in 1929, founded his own architectural firm in Los Angeles in 1962, and since the building of the Guggenheim Museum in Bilbao, he is undoubtedly among the ranks of international architecture superstars. His buildings are complex constructions, with curves and distortions, skilful plastic shapes which never cease to surprise with their breath-taking spatial effects. To create these daring designs, Gehry makes extensive use of the latest electronic tools, physical models are transformed into digital models using software and hardware which has been adapted from the space industry and medical research. This book provides a colourful insight into Gehry's design methods and the creative process behind his fantastic buildings. Bruce Lindsay studied at the Yale School of Architecture; he is now Associate Head at the School of Architecture at Carnegie Mellon University in Pittsburgh (USA).

Navigating Cybercultures
  • Language: en
  • Pages: 248

Navigating Cybercultures

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: BRILL

The papers collected here address the questions about posthumanism, hybridity, humanity, subjectivity, and aesthetics that echo through all of our daily attempts to navigate our rapidly shifting cybercultures.

Mathland
  • Language: en
  • Pages: 100

Mathland

The latest book in our successful series IT Revolution in Architecture provides a concise summary of how our perception of the space around us has radically changed in recent years. We could even go as far as to say that we ourselves shape the space around us according to how our perceptions of the universe alter and develop, and mathematics plays a pivotal role. In this book, the "virtual" protagonist of the journey through the concept of space is the square. Michele Emmer, born in 1945, is Professor of Mathematics at the University La Sapienza in Rome and has authored many books and films on the subject of mathematics and art and culture. He was also responsible for exhibitions at the Venetian Biennale and the Cité des Sciences La Villette in Paris.

Architecture in the Digital Age
  • Language: en
  • Pages: 329

Architecture in the Digital Age

Architecture in the Digital Age addresses contemporary architectural practice in which digital technologies are radically changing how buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The book offers a diverse set of ideas as to what is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age.

Digital Oddyssey
  • Language: en
  • Pages: 100

Digital Oddyssey

Following on from the successful book "Natural Born CAADesigners: Young American Architects", this book takes a look at the most recent architectonic developments in the Mediterranean countries, where architects have up to now been strongly influenced by the archaeologically significant environment and their classical architectural inheritance. How do young architects in Italy, France, Spain and Greece react to the new digital age? The electronic tools give them the chance to free themselves from the burden of tradition, to explore fascinating opportunities in their architecture. This book provides a colourful and concise overview of their work, using previously unpublished material. The team IAN+ was formed in 1997 in Rome by Carmelo Baglivo, Luca Galofaro and Stefania Manna. Maria Luisa Palumbo works at the McLuhan Programm in Culture and Technology.

New Scapes
  • Language: en
  • Pages: 100

New Scapes

Since the famous competition for the Park La Villette in Paris where the participants included Bernard Tschumi, Peter Eisenman and Gilles Deleuze, the relationship between building and landscape has been dramatically transformed. Concepts such as metamorphosis and interaction, layers and fields are becoming as much a part of architectonic discourse as the practical designs and the realization. Author Paola Gregory examines this interplay between buildings and landscapes present in today ́s architecture scene, illustrating her analysis with exciting examples including the ecological landscapes of James Wines and Greg Lynn, the virtual environments of Marcos Novak and Nox, buildings by Jean Nouvel and Toyo Ito which actively incorporate passers-by and surroundings by means of new media.