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Remembering Peter Sellers
  • Language: en

Remembering Peter Sellers

Peter Sellers was a man of many passions and crazes with a character as complex and diverse as the legendary screen characters he created. In this warm and intimate memoir actor Graham Stark Sellers' close friend and confidant for 35 years chronicles the real story of the man and the actor, and reveals the exraordinary times they shared together throuought their long and personal relationship.

Last Shop Standing: Whatever Happened To Record Shops?
  • Language: en
  • Pages: 304

Last Shop Standing: Whatever Happened To Record Shops?

Last Shop Standing: Whatever Happened To Record Shops? documents the sad disappearance of a cultural icon from our high streets. Once a thriving industry, the UK has gone from having over 2000 independent record shops in the 1980s to just 269 in 2009. Written by Graham Jones, who has worked in the distribution industry for over 25 years as a record company salesman, this book presents a snapshot of a business that is under threat of going the same way as the stamp shop, the coin shop and the candlestick maker. Jones’ speaks to 50 record shop owners to see why they have survived while nearly two thousand others have closed. These interviews form the basis of the book, which celebrates the r...

Vulkan Programming Guide
  • Language: en
  • Pages: 1034

Vulkan Programming Guide

The Definitive VulkanTM Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. VulkanTM Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulka...

OpenGL Programming Guide
  • Language: en
  • Pages: 1489

OpenGL Programming Guide

Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Langua...

OpenGL SuperBible
  • Language: en
  • Pages: 856

OpenGL SuperBible

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and ...

GPU Pro 4
  • Language: en
  • Pages: 384

GPU Pro 4

  • Type: Book
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  • Published: 2013-04-26
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  • Publisher: CRC Press

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Vali

Learning Vulkan
  • Language: en
  • Pages: 457

Learning Vulkan

Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan About This Book Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Who This Book Is For This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowle...

Reports of a Series of Inoculations for the Variolae Vaccinae, Or Cow-pox
  • Language: en
  • Pages: 164

Reports of a Series of Inoculations for the Variolae Vaccinae, Or Cow-pox

  • Type: Book
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  • Published: 1799
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  • Publisher: Unknown

None

A Treatise On Proceedings in Equity
  • Language: en
  • Pages: 342

A Treatise On Proceedings in Equity

Reprint of the original, first published in 1843.

Higher-dimensional modelling of geographic information
  • Language: en
  • Pages: 248

Higher-dimensional modelling of geographic information

  • Type: Book
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  • Published: 2016-03-02
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  • Publisher: Lulu.com

Higher-dimensional modelling of geographic information