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Digital Gaming Re-imagines the Middle Ages
  • Language: en
  • Pages: 313

Digital Gaming Re-imagines the Middle Ages

  • Type: Book
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  • Published: 2013-09-11
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  • Publisher: Routledge

Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a spa...

Runequest: Roleplaying in Glorantha
  • Language: en
  • Pages: 445

Runequest: Roleplaying in Glorantha

  • Type: Book
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  • Published: 2018-08
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  • Publisher: Chaosium

Core Rulebook

Monsters, Aliens, and Holes in the Ground
  • Language: en
  • Pages: 457

Monsters, Aliens, and Holes in the Ground

  • Type: Book
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  • Published: 2023-10-10
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  • Publisher: MIT Press

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Third Person
  • Language: en
  • Pages: 493

Third Person

  • Type: Book
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  • Published: 2017-03-03
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  • Publisher: MIT Press

Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of m...

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
  • Language: en
  • Pages: 457

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

  • Type: Book
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  • Published: 2023-10-10
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  • Publisher: MIT Press

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in th...

Putting Jesus in His Place
  • Language: en
  • Pages: 198

Putting Jesus in His Place

Putting Jesus in His Place is designed to introduce Christians to the wealth of biblical teaching on the deity of Christ and give them the confidence to share the truth about Jesus with others.

Catalog of Copyright Entries
  • Language: en
  • Pages: 1572

Catalog of Copyright Entries

  • Type: Book
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  • Published: 1977
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  • Publisher: Unknown

None

Catalog of Copyright Entries. Third Series
  • Language: en
  • Pages: 1642
The Forgotten Trinity
  • Language: en
  • Pages: 268

The Forgotten Trinity

  • Type: Book
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  • Published: 2019-11-05
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  • Publisher: Baker Books

While many of us struggle to understand it, the Trinity is one of the most important teachings of the Christian faith. It defines God's very essence and describes how he relates to us. And while it can be a difficult concept to get our heads around, it is crucial for believers to understand how God explains his triune nature in his Word. In this book, James R. White offers a concise, understandable explanation of what the Trinity is and why it matters. While refuting the distortions of God presented by various cults, Dr. White shows how understanding this teaching leads to renewed worship and a deeper understanding of what it means to be a Christian. And amid today's emphasis on the renewing work of the Holy Spirit, The Forgotten Trinity is a balanced look at all three persons of the Trinity. May this book deepen your understanding of this important doctrine while also drawing you closer to the triune God himself.