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Canadian cartoonist Gregory Gallant, pen name Seth, emerged as a cartoonist in the fertile period of the 1980s, when the alternative comics market boomed. Though he was influenced by mainstream comics in his teen years and did his earliest comics work on Mister X, a mainstream-style melodrama, Seth remains one of the least mainstream-inflected figures of the alternative comics' movement. His primary influences are underground comix, newspaper strips, and classic cartooning. These interviews, including one career-spanning, definitive interview between the volume editors and the artist published here for the first time, delve into Seth's output from its earliest days to the present. Conversati...
Short-listed for the 2007 CBA Libris Awards for Book Design of the Year What do Superman, Prince Valiant, Cerebus the Aardvark, and Spawn have in common? Their creators Joe Shuster, Harold Foster, Dave Sim, and Todd McFarlane are Canadians. And while many of the cutting-edge talents of contemporary comix and graphic novels are also from Canada artists such as Chester Brown, Seth, Dave Cooper, and Julie Doucet far too few Canadians realize their country had a remarkable involvement with the "funnies" long before. Invaders from the North profiles past and present comic geniuses, sheds light on unjustly neglected chapters in Canadas pop history, and demonstrates how this nation has vaulted to the forefront of international comic art, successfully challenging the long-established boundaries between high and low culture. Generously illustrated with black-and-white and colour comic covers and panels, Invaders from the North serves up a cheeky, brash cavalcade of flamboyant and outrageous personalities and characters that graphically attest to Canadas verve and invention in the world of visual storytelling.
Nominee for the 2021 Eisner Awards Best Academic/Scholarly Work In the twenty-first century, the field of comics studies has exploded. Scholarship on graphic novels, comic books, comic strips, webcomics, manga, and all forms of comic art has grown at a dizzying pace, with new publications, institutions, and courses springing up everywhere. The field crosses disciplinary and cultural borders and brings together myriad traditions. Comics Studies: A Guidebook offers a rich but concise introduction to this multifaceted field, authored by leading experts in multiple disciplines. It opens diverse entryways to comics studies, including history, form, audiences, genre, and cultural, industrial, and economic contexts. An invaluable one-stop resource for veteran and new comics scholars alike, this guidebook represents the state of the art in contemporary comics scholarship.
This is a deluxe, full-color, coffee table book biography; the first of one of America’s greatest storytellers. It's filled with beautifully reproduced artwork from the comic books Little Lulu, and his creations Melvin Monster and Thirteen(Going on Eighteen); rare drawings and cartoons; and never-before-seen photographs. Bill Schelly tells Stanley’s life story through interviews with his family, friends, and colleagues: his childhood in Harlem and the Bronx, life with his strict Irish Catholic mother, his education at Parsons, his first job as an animator at Max Fleischer Studios, and his years working as a commercial artist, before finding his true métier in comic books during World War II (while battling clinical depression and alcoholism).
Seth's 'Creating a Personal Vernacular Canadian Design Style' puts forth a detailed explanation of the influence of the Vimy Ridge memorial on the design of The Collected Doug Wright
Winner of the 2010 Margaret Atwood Society Best Book Prize. In Engendering Genre, renowned Margaret Atwood scholar Reingard M. Nischik analyzes the relationship between gender and genre in Atwood’s works. She approaches Atwood’s oeuvre by genre – poetry, short fiction, novels, criticism, comics, and film – and examines them individually. She explores how Atwood has developed her genres to be gender-sensitive in both content and form and argues that gender and genre are inherently complicit in Atwood’s work: they converge to critique the gender-biased designs of traditional genres. This combination of gender and genre results in the recognizable Atwoodian style that shakes and extends the boundaries of conventional genres and explores them in new ways. The book includes the first in-depth treatment of Atwood’s cartoon art as well as the first survey of her involvement with film, and concludes with an interview with Margaret Atwood on her career “From Survivalwoman to Literary Icon.”
In the 1980s, a sea change occurred in comics. Fueled by Art Spiegel- man and Françoise Mouly's avant-garde anthology Raw and the launch of the Love & Rockets series by Gilbert, Jaime, and Mario Hernandez, the decade saw a deluge of comics that were more autobiographical, emotionally realistic, and experimental than anything seen before. These alternative comics were not the scatological satires of the 1960s underground, nor were they brightly colored newspaper strips or superhero comic books. In Alternative Comics: An Emerging Literature, Charles Hatfield establishes the parameters of alternative comics by closely examining long-form comics, in particular the graphic novel. He argues that ...
Explores the effect of the challenges of World War II on American children and teenagers.
Literary scholars face a new and often baffling reality in the classroom: students spend more time looking at glowing screens than reading printed text. The social lives of these students take place in cyberspace instead of the student pub. Their favorite narratives exist in video games, not books. How do teachers who grew up in a different world engage these students without watering down pedagogy? Clint Burnham and Paul Budra have assembled a group of specialists in visual poetry, graphic novels, digital humanities, role-playing games, television studies, and, yes, even the middle-brow novel, to address this question. Contributors give a brief description of their subject, investigate how it confronts traditional notions of the literary, and ask what contemporary literary theory can illuminate about their text before explaining how their subject can be taught in the 21st-century classroom.
This monograph seeks to recover and assess the critically neglected comic strip work produced by the Irish painter Jack B. Yeats for various British publications, including Comic Cuts, The Funny Wonder, and Puck, between 1893 and 1917. It situates the work in relation to late-Victorian and Edwardian media, entertainment and popular culture, as well as to the evolution of the British comic during this crucial period in its development. Yeats’ recurring characters, including circus horse Signor McCoy, detective pastiche Chubblock Homes, and proto-superhero Dicky the Birdman, were once very well-known, part of a boom in cheap and widely distributed comics that Alfred Harmsworth and others published in London from 1890 onwards. The repositioning of Yeats in the context of the comics, and the acknowledgement of the very substantial corpus of graphic humour that he produced, has profound implications for our understanding of his artistic career and of his significant contribution to UK comics history. This book, which also contains many examples of the work, should therefore be of value to those interested in Comics Studies, Irish Studies, and Art History.