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This book constitutes the proceedings of the 15th International Symposium on Algorithmic Game Theory, SAGT 2022, which took place in Colchester, UK, in September 2022. The 31 full papers included in this book were carefully reviewed and selected from 83 submissions. They were organized in topical sections as follows: Auctions, markets and mechanism design; computational aspects in games; congestion and network creation games; data sharing and learning; social choice and stable matchings.
This book constitutes the refereed proceedings of the 7th International Conference on Algorithms and Computation, CIAC 2010, held in Rome, Italy, in May 2010. The 30 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 114 submissions. Among the topics addressed are graph algorithms I, computational complexity, graph coloring, tree algorithms and tree decompositions, computational geometry, game theory, graph algorithms II, and string algorithms.
This book constitutes the refereed proceedings of the Fourth International Symposium on Algorithmic Game Theory, SAGT 2011, held in Amalfi, Italy, in October 2011. The 26 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on auctions and advertising, quality of solutions, externalities, mechanism design, complexity, network games, pricing, as well as routing games.
This book constitutes the refereed proceedings of the 5th International Symposium on Algorithmic Game Theory, SAGT 2012, held in Barcelona, Spain, in October 2012. The 22 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 65 submissions. The papers present original research at the intersection of Algorithms and Game Theory and address various current topics such as solution concepts in game theory; efficiency of equilibria and price of anarchy; complexity classes in game theory; computational aspects of equilibria; computational aspects of fixed-point theorems; repeated games; evolution and learning in games; convergence of dynamics; coalitions, coordination and collective action; reputation, recommendation and trust systems; graph-theoretic aspects of social networks; network games; cost-sharing algorithms and analysis; computing with incentives; algorithmic mechanism design; computational social choice; decision theory, and pricing; auction algorithms and analysis; economic aspects of distributed computing; internet economics and computational advertising.
This book constitutes the refereed proceedings of the 8th International Symposium on Algorithmic Game Theory, SAGT 2015, held in Saarbrücken, Germany, in September 2015. The 22 full papers presented together with one extended abstract and 6 brief announcements were carefully reviewed and selected from 63 submissions. They cover various important aspects of algorithmic game theory, such as matching under preferences; cost sharing; mechanism design and social choice; auctions; networking; routing and fairness; and equilibrium computation.
This book constitutes the thoroughly refereed post-proceedings of the Third International Workshop on Approximation and Online Algorithms, held in Palma de in October 2005. The 26 revised full papers presented were carefully reviewed and selected from 68 submissions. Topics addressed by the workshop include algorithmic game theory, approximation classes, coloring and partitioning, competitive analysis, computational finance, cuts and connectivity, geometric problems, and mechanism design.
This book constitutes the refereed proceedings of the 7th International Symposium on Algorithmic Game Theory, SAGT 2014, held in Haifa, Israel, in October 2014. The 24 full papers and 5 short papers presented were carefully reviewed and selected from 65 submissions. They cover various important aspects of algorithmic game theory, such as matching theory, game dynamics, games of coordination, networks and social choice, markets and auctions, price of anarchy, computational aspects of games, mechanism design and auctions.
This volume LNCS 14413 constitutes the refereed proceedings of the 19th International Conference, WINE 2023, in December 2023 held in Shanghai, China. The 37 full papers presented together with 29 one-page abstracts were carefully reviewed and selected from 221 submissions. The WINE conference series aims to exchange research ideas in a diverse area of application at the intercept of theoretical computer science , artificial intelligence, operations research, and economics.
This volume contains the papers accepted for the 4th Workshop on Algorithm Engineering (WAE 2000) held in Saarbruc ̈ ken, Germany, during 5–8 September 2000, together with the abstract of the invited lecture given by Karsten Weihe. The Workshop on Algorithm Engineering covers research on all aspects of the subject. The goal is to present recent research results and to identify and explore directions for future research. Previous meetings were held in Venice (1997), Saarbruc ̈ ken (1998), and London (1999). Papers were solicited describing original research in all aspects of algorithm engineering, including: – Development of software repositories and platforms which allow the use of and...