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"When I started fieldwork for my PhD dissertation, I was fresh out of Edward Schatz's qualitative methods graduate seminar at the University of Toronto. The seminar was based on his edited volume Political Ethnography (Schatz 2009), which I devoured, but I have only recently grasped the book's importance in my discipline of political science. Political Ethnography signaled that questions of positionality were finally being taken seriously by political scientists, many years after their integration in fields such as anthropology, sociology, and geography. Around the same time, the late Lee Ann Fujii, whose 2018 book Interviewing in Social Science Research in many ways defined the direction of qualitative methods in political science, gave a job talk in my department. Mesmerized by her account of how local ties shaped mass-scale violence in Rwanda, I asked Fujii to join my doctoral committee. Looking back, I realize just how much these formative mentors influenced what I would see as my key responsibilities during my first fieldwork trips to the former Yugoslavia region in 2010 and 2011"--
Managing the Design Process—Implementing Design focuses on design implementation and execution. This is where design ideas become real, tangible goods in the marketplace and beyond. This book examines design management concepts and methods in real-world applications. Unlike other books on design management, this bookis visually stunning, featuring many image-rich case studies to illustrate the fundamentals of design management in a way that speaks to a design audience. The information is not something that is typically taught in design (or business) school—it’s learned on the job, making this an invaluable reference for designers.
Blake said of his works, 'Tho' I call them Mine I know they are not Mine'. So who owns Blake? Blake has always been more than words on a page. This volume takes Blake 2.0 as an interactive concept, examining digital dissemination of his works and reinvention by artists, writers, musicians, and filmmakers across a variety of twentieth-century media.
William Blake's work demonstrates two tendencies that are central to social media: collaboration and participation. Not only does Blake cite and adapt the work of earlier authors and visual artists, but contemporary authors, musicians, and filmmakers feel compelled to use Blake in their own creative acts. This book identifies and examines Blake's work as a social and participatory network, a phenomenon described as zoamorphosis, which encourages -- even demands -- that others take up Blake's creative mission. The authors rexamine the history of the digital humanities in relation to the study and dissemination of Blake's work: from alternatives to traditional forms of archiving embodied by Bl...
Using the theoretical frameworks of Freud, Todorov, and Bahktin, this book explores how American writers of the late 20th century have translated the psychoanalytical concept of »the uncanny« into their novelistic discourses. The two texts under scrutiny - Paul Auster's »City of Glass« and Toni Morrison's »Jazz« - show that the uncanny has developed into a crucial trope to delineate personal and collective fears that are often grounded on the postmodern disruption of spatio-temporal continuities and coherences.
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Catalogue du 33e Festival du Court Métrage de Clermont-Ferrand 2011
Examining European art films of the 1950s and 1960s, Mark Betz argues that it istime for film analysis to move beyond prevailing New Wave historiography, mired in outdated notions of nationalism and dragged down by decades of auteurist criticism. Focusing on the cinemas of France and Italy, Betz reveals how the flowering of European art films in the postwar era is inseparable from the complex historical and political frameworks of the time.
Texto integral da famosa comédia de Aristófanes (c. 455-375 a.C.), em linguagem adaptada para os jovens de hoje. Dois homens, cansados da corrupção, aliam-se às aves para construir uma nova cidade. Mas terão que escapar dos "aproveitadores" e travar uma engraçada negociação com os deuses.
This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.