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With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this...
This is an open access book. As the process of social modernization continues to advance, people realize that the key to social modernization is the modernization of people, and the modernization of people is inseparable from the modernization of education. It can be seen that education modernization is the foundation of social modernization. Education modernization is an important reform direction of education development, including modernization of education concept, modernization of education content, modernization of education equipment, modernization of teachers and modernization of education management. And information management is one of the important methods to realize education mod...
FLINS, originally an acronym for Fuzzy Logic and Intelligent Technologies in Nuclear Science, is now extended to Computational Intelligence for applied research. The contributions to the ninth in the series of FLINS conferences cover state-of-the-art research, development, and technology for computational intelligence systems — both from foundations and applications points-of-view.
This is an open access book. The 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) was held on April 28–30, 2023 at the Xiamen, China. With the development of science and technology, information technology and information resources should be actively developed and fully applied in all fields of education and teaching, so as to promote the modernization of education and cultivate talents to meet the needs of society. From the technical point of view, the basic characteristics of educational informatization are digitalization, networking, intelligentization and multi-media. From the perspective of education, the basic characteristics of educational in...
With advances in the Internet and technologies around the World-Wide Web, research on design, implementation, and management of Internet- and W- based information systems has become increasingly important. As more and more information of diverse type becomes available on the Internet and Web, query and retrieval as well as the management of information over the Internet become more complex and extremely di?cult. Novel approaches to develop and manage Internet and Web information systems are in high demand. Following the successful conferences in 2000, 2001 and 2002, WAIM 2003 continued to provide a forum for researchers, professionals, and industrial practitioners from around the world to sh...
This book constitutes the refereed proceedings of the 9th International Conference on Blended Learning, ICBL 2016, held in Beijing, China, in July 2016. The conference is formerly known as International Conference on Hybrid Learning (ICHL) The 34 papers presented were carefully reviewed and selected from 61 submissions. The selected papers cover various aspects on collaborative and interactive learning, content development, open and flexible learning, assessment and evaluation, pedagogical and psychological issues, experience in blended learning, and strategies and solutions.
The two volume set LNAI 3801 and LNAI 3802 constitute the refereed proceedings of the annual International Conference on Computational Intelligence and Security, CIS 2005, held in Xi'an, China, in December 2005. The 338 revised papers presented - 254 regular and 84 extended papers - were carefully reviewed and selected from over 1800 submissions. The first volume is organized in topical sections on learning and fuzzy systems, evolutionary computation, intelligent agents and systems, intelligent information retrieval, support vector machines, swarm intelligence, data mining, pattern recognition, and applications. The second volume is subdivided in topical sections on cryptography and coding, cryptographic protocols, intrusion detection, security models and architecture, security management, watermarking and information hiding, web and network applications, image and signal processing, and applications.
With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and ...
Results of the International Conference on Intelligent Computing, ICIC 2006: Lecture Notes in Computer Science (LNCS), Lecture Notes in Artificial Intelligence (LNAI), Lecture Notes in Bioinformatics (LNBI), Lecture Notes in Control and Information Sciences (LNCIS). 142 revised full papers are organized in topical sections: Blind Source Separation; Intelligent Sensor Networks; Intelligent Control and Automation; and Data Fusion, Knowledge Discovery, and Data Mining. Includes a Special Session on Smart and Intelligent Home Technology.
In the great digital era, we are witnessing many rapid scientific and technological developments in human-centered, seamless computing environments, interfaces, devices and systems with applications ranging from business and communication to entertainment and learning. These developments are collectively best characterized as Active Media Technology (AMT), a new area of intelligent information technology and computer science that emphasizes the proactive, seamless roles of interfaces and systems as well as new media in all aspects of digital life. An AMT based computer system offers services that enable the rapid design, implementation, deploying and support of customized solutions. This boo...