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In the depths of World War II, fresh Assassin Eddie Gorum uncovers Templar plans to create a devastating new weapon at the dawn of the atomic age.
The multi-award winning world of Assassin's Creed visits a new era in the Vietnam War! Tomo, one of the youngest members of the Japanese Assassin cell, has uncovered a conspiracy. More of a man of science than a man of action, Tomo investigates further, leading him to follow the footsteps of Assassins that operated during the Vietnam War. But what secrets will he uncover?
The Little Prince and Fox have landed on a planet devastated by fire. According to the emerald miners, who live in exile in a city on a floating shell, the Great Destruction was the work of the Firebird. But, as the Little Prince says, to understand the truth, it's sometimes necessary to look beyond outward appearances...
The wind itself provides all the energy the Eolians need for warming their planet, which is ever in danger of being covered by ice. But each day the winds they rely on grow weaker—stolen by pirates, and no one knows how. Can the Little Prince and Fox discover the real root of the problem and save a whole planet from disappearing into darkness?
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Eddie Gorm, newest of the Assassins, must weigh his quest for revenge against the race for atomic secrets – as the battle against the Templars comes to a head in World War II!
Taking place a few months before the smash-hit reimagining of the videogame series, DmC: Devil May Cry: The Vergil Chronicles unveils all-new aspects of Dante’s reimagined world! The mysterious Vergil recruits medium Kat to find her brother Dante, famous hunter of demons – currently languishing in Hellfire as a prison inmate! A complete story in a single volume, this story provides never-before-seen information on the iconic characters of the game. To make sure it satisfies Devil May Cry fans, we’ve called on a crack team of videogame-loving writers and graphic novel artists to combine the best of the world of games with the cutting edge art of modern comics!
When the Little Prince arrives on planet Voltaine, the nights are as bright as day, with rings of streetlamps flooding the city. These are supposed to protect the inhabitants from the Globes, strange creatures that only come out at after dark and, it's said, can to turn people to stone. But is the real problem the streetlamp seller? He's firing up the fear of the people . . . but to what end?
The warrior Utians are a little confused by the strange behavior of Euphony, the diva whose singing sets the rhythm of all their planet's days. Recently, Euphony seems so sad, and she's been singing less and less. When the Little Prince and Fox discover that Euphony is singing the blues over a foreign prince named Ivory, things get too complicated even for them—because Ivory is from the land of the Flower Growers, the sworn enemies of the Utians . . .
On this broiling-hot desert planet, only carapodes—wondrous giant tortoises—can safely move around and deliver mail and resources to the lonely cities perched far apart on rocky ledges. And only one person, Arobase, can guide the carapodes. When he decides to leave them to fend for themselves, the whole world starts falling apart . . .