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A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.
Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
This book offers an overview of haptic sensation and its influence on consumers’ behaviour, especially in dual and mediated environments where products are accessible through an interface. After almost three decades, marketers have reached a critical understanding of the importance of consumers’ senses to the processing of brands, products and advertising information. Since the development of the internet, however, there have been questions as to how markets and consumers can reach out to products in different environments. Recent advances in technologies allow sensations to render or stimulate physical sensations similar to the handling of the same product. These emerging possibilities ...
Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.
This original narrative demonstrates that the transition to sugar and the plantation complex was more gradual in the French properties than generally depicted--and that it was not inevitable.--Robert Forster, The Johns Hopkins University "Journal of World History"
This book constitutes the refereed proceedings of workshops, held at the 30th International Conference on Conceptual Modeling, ER 2011, in Brussels, Belgium in October/November 2011. The 31 revised full papers presented together with 9 posters and demonstrations (out of 88 submissions) for the workshops and the 6 papers (out of 11 submissions) for the industrial track were carefully reviewed and selected. The papers are organized in sections on the workshops Web Information Systems Modeling (WISM); Modeling and Reasoning for Business Intelligence (MORE-BI); Software Variability Management (Variability@ER); Ontologies and Conceptual Modeling (Onto.Com); Semantic and Conceptual Issues in GIS (SeCoGIS); and Foundations and Practices of UML (FP-UML).
Michael Jones is recognised on both sides of the Channel as an authority on late medieval Breton history. In this book he brings together much of his work on the subject, examining not only the administration of the duchy but also more intangible questions about the identity of a late medieval state.
This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2013, and the International Conference on Information Visualization IVAPP 2013, held in Barcelona, Spain, in February 2013. The 15 revised full papers presented were carefully reviewed and selected from 445 submissions. The papers are organized in topical sections on theory and applications in computer vision, image analysis, computer graphics, and information visualization.
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