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"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience." —Julian Dibbell, Wired "World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cul...
Affect has become something of a buzzword in cultural and feminist theory during the past decade. References to affect, emotions and intensities abound, their implications in terms of research practices have often remained less manifest. Working with Affect in Feminist Readings: Disturbing Differences explores the place and function of affect in feminist knowledge production in general and in textual methodology in particular. With an international group of contributors from studies of history, media, philosophy, culture, ethnology, art, literature and religion, the volume investigates affect as the dynamics of reading, as carnal encounters and as possibilities for the production of knowledge. Working with Affect in Feminist Readings asks what exactly are we doing when working with affect, and what kinds of ethical, epistemological and ontological issues this involves. Not limiting itself to descriptive accounts, the volume takes part in establishing new ways of understanding feminist methodology.
The Handbook of Internet Studies HANDBOOKS IN COMMUNICATION AND MEDIA “Highly recommended.” CHOICE “A state-of-the-art collection that represents and celebrates the diversity of theoretical and disciplinary approaches marking this brave new field. A new must-have reference book for Internet studies.” Caroline Haythornthwaite, University of Illinois “This indispensable volume reflects the complexity of Internet studies – indeed, the Internet itself – by bringing together a diverse set of voices, geographies, disciplines, and arguments. It is not only an important resource for practitioners, but will also spark the curiosity of those on the edges of the field, including humanists...
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
Through empirical material as well as theoretical discussions, this book explores developments in gender-technology relations from the 1980s to today. The author draws on her long-lasting research in the field, providing insight in both historical and more recent discussions of gender in relation to computers and computing.
From the ritual object which functions as a substitute for the dead - thus acting as a medium for communicating with the ’other world’ - to the representation of death, violence and suffering in media, or the use of online social networks as spaces of commemoration, media of various kinds are central to the communication and performance of death-related socio-cultural practices of individuals, groups and societies. This second volume of the Studies in Death, Materiality and Time series explores the ways in which such practices are subject to ’re-mediation’; that is to say, processes by which well-known practices are re-presented in new ways through various media formats. Presenting r...
Contemporary society resides in an age of ubiquitous technology. With the consistent creation and wide availability of multimedia content, it has become imperative to remain updated on the latest trends and applications in this field. Digital Multimedia: Concepts, Methodologies, Tools, and Applications is an innovative source of scholarly content on the latest trends, perspectives, techniques, and implementations of multimedia technologies. Including a comprehensive range of topics such as interactive media, mobile technology, and data management, this multi-volume book is an ideal reference source for engineers, professionals, students, academics, and researchers seeking emerging information on digital multimedia.
The Lloyd's Register of Shipping records the details of merchant vessels over 100 gross tonnes, which are self-propelled and sea-going, regardless of classification. Before the time, only those vessels classed by Lloyd's Register were listed. Vessels are listed alphabetically by their current name.
This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative
People currently live in a digital age in which technology is now a ubiquitous part of society. It has become imperative to develop and maintain a comprehensive understanding of emerging innovations and technologies. Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications is an authoritative reference source for the latest scholarly research on techniques, trends, and opportunities within the areas of digital literacy. Highlighting a wide range of topics and concepts such as social media, professional development, and educational applications, this multi-volume book is ideally designed for academics, technology developers, researchers, students, practitioners, and professionals interested in the importance of understanding technological innovations.