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Foss’s groundbreaking and distinctive science fiction art revolutionized paperback covers in the 1970s and 80s. Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky
Computer Hardware Maintenance presents the full scope and understanding of how the PC hardware maintenance function should operate and be managed in an organization, including steps involved in containing costs, keeping records, and planning the integration of the help desk function. In today's IS department too often the PC hardware maintenance function is treated as a 'necessary evil', with the understanding that eventually all equipment will have some degree of mechanical or electrical failure. This book discusses scenarios where keeping the maintenance function internal is most viable and where having it external, from a depot service, pickup and delivery, or on-site service, is most viable. Computer Hardware Maintenance concludes with brief descriptions of available third-party systems and how emerging trends in PC hardware configuration as proposed by the Desktop Management Task Force (DMTF) will have a major impact on the PC hardware maintenance function in the future.
The fourth edition of this work provides a readable, tutorial based introduction to the subject of computer hardware for undergraduate computer scientists and engineers and includes a companion website to give lecturers additional notes.
The definitive guide to PC hardware powers up for new platforms. This new edition continues to give programmers and design engineers a one-stop source for detailed explanations of how the different elements of a PC work individually and in concert.
Fault tolerance has been an active research area for many years. This volume presents papers from a workshop held in 1993 where a small number of key researchers and practitioners in the area met to discuss the experiences of industrial practitioners, to provide a perspective on the state of the art of fault tolerance research, to determine whether the subject is becoming mature, and to learn from the experiences so far in order to identify what might be important research topics for the coming years. The workshop provided a more intimate environment for discussions and presentations than usual at conferences. The papers in the volume were presented at the workshop, then updated and revised to reflect what was learned at the workshop.
The Hardware Hacking Handbook takes you deep inside embedded devices to show how different kinds of attacks work, then guides you through each hack on real hardware. Embedded devices are chip-size microcomputers small enough to be included in the structure of the object they control, and they’re everywhere—in phones, cars, credit cards, laptops, medical equipment, even critical infrastructure. This means understanding their security is critical. The Hardware Hacking Handbook takes you deep inside different types of embedded systems, revealing the designs, components, security limits, and reverse-engineering challenges you need to know for executing effective hardware attacks. Written wit...
This dictionary provides complete descriptions of complex terms in the areas of PC hardware and data communications, two areas of growth and interest. The descriptions are comprehensive and cross-referenced.
This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software co- sign works better than hardware design or software design alone: it can improve the overall performance of digital systems, and it can shorten their design time. Hardware/software codesign can help a designer to make trade-offs between the ?exibility and the performanceof a digital system. To achieve this, a designer needs to combine two radically different ways of design: the sequential way...
A collection of unusual projects for computer hardware geeks of all ages explains how to create such projects as a personal Lojack system, Web-enabled coffee machine, cubicle intrusion detection systems, and a laptop battery extender.
Evolvable hardware (EHW) refers to hardware whose architecture/structure and functions change dynamically and autonomously in order to improve its performance in carrying out tasks. The only single resource presenting both the fundamentals, and the latest advances in the field, this book teaches the basics of reconfigurable devices, why they are necessary and how they are designed.